• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. C

    Surrender Mod

    The setting for that is in BuildSettings.h: <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->#define SURR_GLOBAL_SCL    0.1     // Ships will surrender if damage or crew morale become critical     // 0.0 : Stock PotC, no surrenders     // 0.01 - 0.5 : The higher that value...
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    Now who wants revised flags?

    A related thread on Spanish flags: <a href="http://www.piratesahoy.com/forum/index.php?showtopic=9744" target="_blank">http://www.piratesahoy.com/forum/index.php?showtopic=9744</a>
  3. C

    PA course on C

    <!--quoteo(post=188461:date=Apr 8 2007, 01:56 AM:name=Short Jack Gold)--><div class='quotetop'>QUOTE(Short Jack Gold @ Apr 8 2007, 01:56 AM) 188461</div><div class='quotemain'><!--quotec--><!--quoteo(post=188369:date=Apr 7 2007, 01:53 PM:name=Thomas the Terror)--><div...
  4. C

    PA course on C

    It starts the quest "Story_leavingOxbay" after a "delay" of 0.0 seconds. A 0 delay doesn't make much sense of course, so in this form it immediately starts the next quest if the "StartAdventure" quest is complete.
  5. C

    Location & island remodeling campaign

    By means of Inez Diaz fabulous tool for converting GM models you -yes, YOU- can easily change models by removing and/or adding model components. That way you -yes, YOU- can create landlocations and islands that look completely different from the stock ones. Unfortunately the tool comes with...
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    Location Remodeling with Inez Tool

    ------------------------------ Additional model components ------------------------------ Unfortunately the Tool comes with only two simple housemodels and the fence for outside locations. I uploaded a bunch of meshes for Inez' Tool on the Potc Pirates Ahoy FTP: Buildings from AOP provided by...
  7. C

    Location Remodeling with Inez Tool

    ------------------ Lighting files ------------------ Lighting files (those with the .col ending) shade the colours of the textures, so that models look darker during evening and night. Without those files models will always appear unnaturally bright. (Buildingsetmodels have that deficiency...
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    Location Remodeling with Inez Tool

    ----------------------------------------- Assigning new models to locations ----------------------------------------- The point of changing a location model is of course that new locations will look different from the stock locations. There is one "new" location that uses the Oxbay lighthouse...
  9. C

    Location Remodeling with Inez Tool

    By means of Inez Diaz fabulous tool for converting GM models you -yes, YOU- can easily change models by removing and/or adding model components. That way you -yes, YOU- can create landlocations and islands that look completely different from the stock ones. (see picture in <a...
  10. C

    Build 14 Alpha 6 Bug Summary

    <!--quoteo(post=188701:date=Apr 9 2007, 05:01 PM:name=Nosie)--><div class='quotetop'>QUOTE(Nosie @ Apr 9 2007, 05:01 PM) 188701</div><div class='quotemain'><!--quotec--><!--quoteo(post=188700:date=Apr 10 2007, 12:29 AM:name=Acid)--><div class='quotetop'>QUOTE(Acid @ Apr 10 2007, 12:29 AM)...
  11. C

    the boarding fix

    Thanks a lot <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
  12. C

    Its 12 pm and im seeing....LEGO?

    Yes, you can, if you ignore the explicit warning not to do this <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=":wink:" border="0" alt="icon_wink.gif" /> . See it as an easteregg. After all, which other game allows you to swat your foes whith a whole...
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    missing monk

    Hey, you are probably right: the monk code tries to create all the monks on locators of the "goto" type. Whoever wrote this has overlooked the fact that shore locations have no goto locators(FAIK). So the monkcreation fails there. That bug must be there for years. You can try the following: put...
  14. C

    New weapons

    <!--quoteo(post=189239:date=Apr 11 2007, 11:04 PM:name=Kazeite)--><div class='quotetop'>QUOTE(Kazeite @ Apr 11 2007, 11:04 PM) 189239</div><div class='quotemain'><!--quotec-->Are there currently any weapons that use already existing models? Like, this poisoned blade named Borgia, if I recall...
  15. C

    Its 12 pm and im seeing....LEGO?

    I think most people simply do not realize the background of and the reasoning for those odd buildings in Oxbay. They run into those (admittedly ugly) trees and believe some moron tried to change the location model without proper modeling knowledge. And I can't really blame them, in hindsight it...
  16. C

    Hosehead"s addon for SD 1

    Thanks for the info on Hose <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya2" border="0" alt="me.gif" />
  17. C

    Multiple Build 13 Questions

    <a href="http://www.piratesahoy.com/forum/index.php?showtopic=3088&hl=interface" target="_blank">Post about logs</a> HTH <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
  18. C

    missing monk

    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->void InitNoSaveMod() { .... //Trace("Create monks"); CreateMonk( "Kanhoji","Angria",MONK_OXBAY,"Oxbay_town"); CreateMonk( "Robert","Surcouf",MONK_REDMOND,"Redmond_shore_01");<!--c2--></div><!--ec2-->
  19. C

    Its 12 pm and im seeing....LEGO?

    LEGO is actually an excellent simile for the Buildingset Mod. It consists of simple "building blocks" which give you -yes, YOU- an easy way to create all sorts of locations anywhere you want. The odd looks are the inevitable downside of the universal versatility of the building blocks. Like all...
  20. C

    age of sale - different eras

    <!--quoteo(post=189073:date=Apr 11 2007, 01:39 AM:name=Captain Thom)--><div class='quotetop'>QUOTE(Captain Thom @ Apr 11 2007, 01:39 AM) 189073</div><div class='quotemain'><!--quotec-->Once again, just like I said the the discussion on re-writing the main quest, this is not necessary. If you add...
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