• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. C

    new bug

    <!--quoteo(post=192316:date=Apr 30 2007, 09:53 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Apr 30 2007, 09:53 PM) 192316</div><div class='quotemain'><!--quotec-->Ah! THAT one! I know what causes that. And I know how to revert it back to it's old...
  2. C

    PA course on C

    Sorry, can't see no light myself. So this line ChangeCharacterAddressGroup(CharacterFromID("CCC"),"Redmond_TailorsShop", "goto", "locator7"); fails to take that ccc feller to this shop, while a similar command works? Can't see nothing wrong there, assuming that this goto locator7 actually...
  3. C

    Location & island remodeling campaign

    Retexturing a location can do a lot to change it's character and appearance, as Swindler has shown with his excellent retexturing of Santo Domingo: that the formerly dark brickbuildings are now whitewashed adds a lot of Spanish atmosphere. Here is another example: Port au Prince town had the...
  4. C

    PA course on C

    At the end of program\Internalsettings.h is some setting to make locators visible. Set it on and the locatorlabels will then be displayed in the game. The Location Cloning Tutorial in the PotC WIKI should tell you all you want to know about locations <img...
  5. C

    new bug

    There is one in <a href="http://www.piratesahoy.com/forum/index.php?showtopic=10211" target="_blank">this thread.</a>
  6. C

    new bug

    Can you post your errorlogs, especially the compile.log, please?
  7. C

    Location & island remodeling campaign

    I'm not really surefooted there either (so I'm very grateful for your hints <img src="style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" /> ), but by trial and error I learned what happens if you DON'T have those files: missing shadow...
  8. C

    Location & island remodeling campaign

    <!--quoteo(post=191068:date=Apr 23 2007, 09:30 PM:name=Kazeite)--><div class='quotetop'>QUOTE(Kazeite @ Apr 23 2007, 09:30 PM) 191068</div><div class='quotemain'><!--quotec-->Er, as far as I know, no building can cast any shadow. Game cheats instead and places appropiately colored map on the...
  9. C

    PA course on C

    You can put every command that PotC uses into a dialogfile. It will be executed when you use the dialogoption that leads to the "case" containing the code. Or after ending the dialog, if you put it in a case containing the DialogExit(); command. About the running NPC, I ASSUME! that behaviour...
  10. C

    Location Remodeling with Inez Tool

    EDIT APR23: Even with lighting files it seems that the Tool actually actually swallows some lighting data. If you store a changed modelfile it has a smaller filesize than the original, and there are e.g. no shadows.
  11. C

    Location & island remodeling campaign

    <!--quoteo(post=190264:date=Apr 18 2007, 09:55 PM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Apr 18 2007, 09:55 PM) 190264</div><div class='quotemain'><!--quotec-->although the colors themselves seem like they where slapped on with paint at the moment, but i trust that...
  12. C

    Location & island remodeling campaign

    <!--quoteo(post=190668:date=Apr 21 2007, 09:04 PM:name=Jack Rackham)--><div class='quotetop'>QUOTE(Jack Rackham @ Apr 21 2007, 09:04 PM) 190668</div><div class='quotemain'><!--quotec-->Yes this looks really great an I would volunteer to improve new locations if not busy with another thing...
  13. C

    PotC fully Caribbean

    Well, if YOU of all people say that! Thank you <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" /> (It helps if you imagine it's a used map, with folds and stains and navigator's entries <img...
  14. C

    PotC fully Caribbean

    Uhhh, that's an extremely experimental experiment i made for my private use. I only uploaded it for Pirate kk, so that he could use parts of it for a PROPER mod. It works fine for me, but it is certainly not fit for public playing <img src="style_emoticons/<#EMO_DIR#>/no.gif"...
  15. C

    PA course on C

    <!--quoteo(post=190682:date=Apr 21 2007, 10:04 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Apr 21 2007, 10:04 PM) 190682</div><div class='quotemain'><!--quotec-->You might want to use <i>DeleteAttribute(&Locations[FindLocation("Oxbay_town")],"vcskip");</i> instead of...
  16. C

    PA course on C

    <!--quoteo(post=190259:date=Apr 18 2007, 09:38 PM:name=Short Jack Gold)--><div class='quotetop'>QUOTE(Short Jack Gold @ Apr 18 2007, 09:38 PM) 190259</div><div class='quotemain'><!--quotec-->P.S. what does "vcskip" mean?<!--QuoteEnd--></div><!--QuoteEEnd--> VC stands for Vice City, an ancient...
  17. C

    PGMUS and KiwiDoFly Music

    I put the PG music on the FTP, but I can't find Kiwi's <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
  18. C

    PA course on C

    The command characters(getcharacterindex("Edgar Attwood")).dialog.currentnode ="Setup1" only lets the next dialog with Edgar start with the case "Setup1", so that the dialog doesn't start always with the same intro. You can also set the next-dialog-startcase at the end of an dialog, if you use...
  19. C

    Location & island remodeling campaign

    BTW, the first parts of the Tutorial are posted <a href="http://www.piratesahoy.com/forum/index.php?showtopic=10381" target="_blank">here.</a> And if you can create entirely new models in VRML or GM but can't make them playable: upload them on the FTP, and I'll see what I can do with them.
  20. C

    Location & island remodeling campaign

    Yes, I hope to lure people out of the "passive" player role <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=":wink:" border="0" alt="icon_wink.gif" /> EDIT: The textures are stock PotC, but the screenshot was converted to .TGA with Paint. I uploaded...
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