• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. C

    Sparrow Search

    Indeed, why not? <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> What is the question? About the looting of cursed monks? 1. "Do you mind if we change this?" Not at all, but PLEASE do make sure that it still works <img...
  2. C

    Mooring ships at the jetty

    Another MOW fits into the center position as well.
  3. C

    Mooring ships at the jetty

    Another version, taking your feedback into account (as far as technically possible): [attachment=1318:jettymows.JPG] Playership and escort beside the left jetty, boat (not visible at this angle) and a questship beside the right one, and onother ship beside the lighthouse pier. The locators are...
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    Flyers

    I second that <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cat" border="0" alt="par-ty.gif" /> Thanks a lot for the Flyer code <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya2" border="0" alt="me.gif" /> So...
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    Build 14 Alpha 8 WIP 1

    <!--quoteo(post=220225:date=Nov 5 2007, 05:15 PM:name=bartolomeu o portugues)--><div class='quotetop'>QUOTE(bartolomeu o portugues @ Nov 5 2007, 05:15 PM) 220225</div><div class='quotemain'><!--quotec-->About CCC, I read he will work on a new Turks islands and a new Cayman. Is it right...
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    Mooring ships at the jetty

    <!--quoteo(post=220932:date=Nov 11 2007, 12:31 AM:name=Cylon13)--><div class='quotetop'>QUOTE(Cylon13 @ Nov 11 2007, 12:31 AM) 220932</div><div class='quotemain'><!--quotec--><!--quoteo(post=220926:date=Nov 11 2007, 12:52 AM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Nov 11 2007, 12:52...
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    Mooring ships at the jetty

    Great that you like this, folks <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" /> But any praise belongs to Pieter for the idea and to Inez Diaz for the Tool with the locator spreadsheet. I only changed some coordinates in...
  8. C

    Mooring ships at the jetty

    Pieter had the idea of placing the ship of some questcharacter directly beside the pier/jetty in Redmond. Basically that is no problem: You can put someone's ship into a port (land)location by means of the command SetCharacterShipLocation(CharacterFromID("Barbossa"), "Redmond_Port"); That one...
  9. C

    splash splash splash

    <!--quoteo(post=218892:date=Oct 25 2007, 06:39 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Oct 25 2007, 06:39 PM) 218892</div><div class='quotemain'><!--quotec-->Go to POTC\ Resource\ ini\ Particles\ particles.ini Find this section<!--c1--><div class='codetop'>CODE</div><div...
  10. C

    splash splash splash

    <!--quoteo(post=219860:date=Nov 2 2007, 12:31 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Nov 2 2007, 12:31 PM) 219860</div><div class='quotemain'><!--quotec-->One thing that does keep bothering me: The amount of swimmers depends on the max crew quantity, not the actual...
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    splash splash splash

    <!--quoteo(post=219909:date=Nov 2 2007, 05:29 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Nov 2 2007, 05:29 PM) 219909</div><div class='quotemain'><!--quotec-->Thanks to you CCC, Pieter, and Fudge Dragon, Petros the humble skinner can be counted among the coders. <img...
  12. C

    Sparrow Search

    <!--quoteo(post=220152:date=Nov 4 2007, 09:47 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Nov 4 2007, 09:47 PM) 220152</div><div class='quotemain'><!--quotec-->I think it's because of a problem with the animation, really. Today I also had a mistake with animation that...
  13. C

    Sparrow Search

    <!--quoteo(post=220061:date=Nov 3 2007, 10:58 PM:name=Julian)--><div class='quotetop'>QUOTE(Julian @ Nov 3 2007, 10:58 PM) 220061</div><div class='quotemain'><!--quotec-->Unfortunatelly, I re-confirm the lock issue! No reload from Cayman Kai Shore to jungle. Lock icon No error report However I...
  14. C

    Build 14 Alpha 8 WIP 1

    <!--quoteo(post=219696:date=Oct 31 2007, 11:12 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Oct 31 2007, 11:12 PM) 219696</div><div class='quotemain'><!--quotec-->I am thinking perhaps there should be some more openness between the various modders concerning the work on...
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    splash splash splash

    The flying explosion victims are really a great effect <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya2" border="0" alt="me.gif" /> Though maybe one shouldn't use them TOO often. Even the greatest effect wears off if repeated too much. As for the swimmer...
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    Serious Build Bugfinding Effort

    <!--quoteo(post=219291:date=Oct 28 2007, 04:29 PM:name=Short Jack Gold)--><div class='quotetop'>QUOTE(Short Jack Gold @ Oct 28 2007, 04:29 PM) 219291</div><div class='quotemain'><!--quotec-->I will be very pedantic on how a bug is reported – (no reference to any player or incident intended...
  17. C

    Serious Build Bugfinding Effort

    Yes, thanks a lot to everybody taking part in this project. Focussing on mod stability and quality instead of quantity is probably the best way to promote the Build. And I wouldn't be offended at all if some of my mods are being taken out of the Build, should they be considered unbalanced or...
  18. C

    The Future for Build 14...

    If you want you can use the Directsail mod on the FTP (in the ccc Experimentals folder). It works for B13 as well as for B14.
  19. C

    TUTORIAL: Fixing Bad Rope Data

    Thanks a lot for tackling this old problem <img src="style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" /> , and thanks for sharing your knowledge <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya2"...
  20. C

    Progress thread location remodelling/reskinning

    Sounds interesting <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /> Are there any ideas for quest related location design that I could incorporate? I put the new locationmodel for "Antigua Navy Yard" on the FTP. This model is...
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