• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. Skyworm

    Mod Release Build 14 Beta 3 Progress

    Aye, that's the way. Was just curious.
  2. Skyworm

    Solved No more Arcade Iron Man Game mode?

    Cheers, not sure if I understand right what you seek ... you want to combine the ships speed from arcade mode with some of the realistic options of realistic and iron man, do I get this right? That should be possible, perhaps this is what you search. Look at PROGRAM/internalsettings.h There...
  3. Skyworm

    Mod Release Build 14 Beta 3 Progress

    Cheers, internal settings did not tell me anything about fast travels at land, but only at sea. I use Mozilla Firefox ... strange that an IE update helped me. But oh well, it's fine anyway.
  4. Skyworm

    Mod Release Build 14 Beta 3 Progress

    Arr, and great thing I am finally able to upload files here ... again. No idea why it did not work for a time, and no idea why it works now, but obviously it does. :aar
  5. Skyworm

    Mod Release Build 14 Beta 3 Progress

    Cheers gents, did I misread something or shouldn't these fast travels be not available in iron man mode?
  6. Skyworm

    Mod Release Extra Atmosphere Mod v1.1 (Need testing)

    Cheers Hylie, I am in the early game, yes. Since I am a direct only sailer, the early game is prolongued in my case. Playing takes a lot more time this way. Reputation is not hero of course, but positive. And about frequency ... I used the tavern to wait the 3 days governor-pirate-hunt-quest...
  7. Skyworm

    Mod Release Extra Atmosphere Mod v1.1 (Need testing)

    Cheers mateys, after playing a while with this, I can say that I generally like the ideas. More atmosphere is a fine thing in most cases. But ... you may make me walk the plank for saying that ... I hate the tavern brawls. Yes, really. They would add to atmosphere if they were more logical and...
  8. Skyworm

    Guide Tips & Tricks for Playing the Game

    Thanks Hylie, I kust started a new game and will try them out if I get them.
  9. Skyworm

    Guide Tips & Tricks for Playing the Game

    Cheers Hylie, just stumbled over this old thread and now I wonder ... ... what's so special about them and what do you mean with that they can carry me through most situations. I remember I had them once and didn't find them especially useful ... than again, you wouldn't say that without good...
  10. Skyworm

    Poll Your favorite era of play?

    Cheers mates, I am very undecided about the periods. Each has aspects I like, and some I don't like. The eralier eras feel more adventurous and the ships look nicer - which is just a personal opinion of course. I just like the look of the old galleon-like ships. The major setback of these...
  11. Skyworm

    A few things from the heart

    Ahoy mate! Yeah I know how you feel I felt the same way whenever I looked into this modpack and forum. It's just great! To your questions ... I haven't yet found a musket in 3.1, but in 3.0 it fired like a pistol ... though you may need special ammunition, musket bullets as a default. You can...
  12. Skyworm

    Guide Treasure Quests

    Well, I instead drank down frustration in the tavern and had a nice evening with the whench, and the next morning, that stupid joke of a towns merchant had a pickaxe. Exactly one. But ... thousands of swords and pistols, aye.
  13. Skyworm

    Guide Treasure Quests

    Cheers, great thanks Hylie. Found it! I had to dig out some well buried old school gamer skills like map drawing with pen & paper to navigate through that dungeon below ... but found it. And then ... can't open it, cause I did not have a pickaxe.:rumgone And even better ... the only merchant...
  14. Skyworm

    Included in Build Perks Mod V2.6 Unlockable Perks! (READABLE BOOKS!)

    Cheers, hope this is right here. I understand that the skills like advanced defense, increased speed, increased maneuverability and such shoud be disabled in iron man mode? Now while they are disabled for my main character and for some of his companions, they are not for some other...
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