• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. FireBat

    CoAS Combined Mod Version

    thanks for the heads up...we'll have that fixed
  2. FireBat

    Food Spoiling

    at present...no. There is just so much to do, and this one is lower on my list of priorities...
  3. FireBat

    CoAS Combined Mod Version

    Hehe, if this bug was easy to fix, it would have been fixed by now. Unfortunatly, this game is not the most logical when trying to fix it. Instead of 'scrolling' try clicking on where each ship should be. Another curious thing that happens. So far, as far as I can tell, the only way to fix it...
  4. FireBat

    How to Apply to be part of the GoF! compiling team.

    This is not just a matter of adding some content that we think is good, but helping us put all the material together. We have a total of 5 members compiling material for the next release, all of whom (save myself) have other things going on in RL. We do not have the numbers the Build Mod had...
  5. FireBat

    How to Apply to be part of the GoF! compiling team.

    City Of Abandoned Ships; a great game made even greater by the earliest version of the Combined Mod. This collection of mods added much needed adjustments to make it more enjoyable to play. As a community, you all have added various mods to the collection, and have made COAS even better. In the...
  6. FireBat

    Bomb Vessel

    awsome! I read up on these not too long ago. Was really quite impressed with them. A squadron with a couple of these in it will certainly help take out larger ships, and maybe even a fort.. My main concern is the whole code part. This means that not only will we have to tackle how to have 2...
  7. FireBat

    No Food Available

    okay, that is odd...could u tell me what colonies have contraband food... I do not have that problem, but I also did a fresh install... Also, have you started a new game?
  8. FireBat

    No Food Available

    That was fixed in CMv3
  9. FireBat

    No Food Available

    Damn, I had really hoped we had sorted this one. I guess we are going to have to figure out how to get each town to produce more food. In the meantime below is what you need to edit Program\scripts\food.c #define FOOD_BY_CREW 15.0 #define FOOD_BY_SLAVES 30.0 #define...
  10. FireBat

    Here's something we may want to look into

    It really is a remarkable system. There has been a bit of talk of reviving it from the ashes, however you are correct in your statement that the community has to expand further for it to become effective. However, on that note, we are currently developing a process by which members can apply...
  11. FireBat

    Issues with swordplay

    well, while the block is basic, pressing the 'shift' key while pressing your mouse buttons will produce different results, whihc include fients
  12. FireBat

    Combined Mod Name Contest

    To clairfy...the voting ends July 16th not June 16th as previously stated
  13. FireBat

    Name the PC game!

    it is a Command and Conquer...
  14. FireBat

    Question only game

    How are we expected to do that?
  15. FireBat

    Formally Introducing myself

    :lol: you made a funny...lol No, I am not familiar with either of those sites...sorry...tho I may have forgotten, i have been all over the place
  16. FireBat

    Combined Mod Name Contest

    Thanks Bud, hadn't noticed that I really am impressed with the choices. Its hard to choose the best one as they are all so good.
  17. FireBat

    Combined Mod Name Contest

    :willLet the voting begin! :whee As you can see the 11 finalists have been chosen. A total of 5 members of the community responded to the call to judge all the submitted names, and deliver their top 3 (or so) finalists. Now its up to the rest of the community to decide what the future name of...
  18. FireBat

    A proposal to the Entire Community

    Voting has started....locking topic
  19. FireBat

    player carry weight

    I'm thinking about adding a 'backpack'. This item would allow the character to carry an extra 50 in weight. Any thoughts on how to make this work?
  20. FireBat

    Storms and how it works

    we did have lighter rain days....but unfortunatly it resulted in it raining inside building like the store...:lol:
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