• New Horizons on Maelstrom
    Maelstrom New Horizons


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    Child-size models and animations

    Here's what I tried so far that has not worked: I've had to do something like this before like when I wanted to start the game using a female model; it worked then but I forget what I did. I think it involves adding a line like 'Pchar.ani = "woman";' beneath 'Pchar.model = "blaze";' in CCC's...
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    Child-size models and animations

    So I finally am gonna make a few children models, only I have no sense anymore of how it is done. Resized the desired model to the desired child size with the touch of a button in the Tool, and saved the animation (my.an I do believe) as well since the man animation does not work with it. But I...
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    sacking towns stuck on 97%

    I have a related question, also the XBox version: Does it change anything if you completely take over all of one nation's towns? I just sacked everything the Dutch owned and turned them over to the French... does this entirely remove the Dutch from the playing field? And what's gonna happen when...
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    Some more ideas I am tossing around...

    The patch is no problem with Inez' tool, lets you define where you can/can't walk and where you want to put locators. I like that improvising. I tried making a small raft out of barrels and shipwreck parts, but it always makes my tool crash when I try and save. And I have looked at small bits...
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    Problem Retexturing Weapons

    I get this too sometimes... I mean, sometimes they show up shiny in-game and someones they are fine, and I can't even know what I do differently. Maybe it has to do with indoor/outdoor environments? Or some factor in the model of the weapon, some obscure file. It's been too long since I've done...
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    Modpack updates

    Oh that's right, I think those armored models were from the A&M thing; they did Cptn Barbossa too. But were they the ones who made the interface pictures and the way the armor works or does that go back to one of the builds?
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    Random beginning scenarios mod

    Yeah I find usually the first few minutes of a new game make or break it for me... If I get off on the right foot, and basically die fifty times in a row, well, there's just not much I can do - it's the curse of the hand of fate. I like the plantation idea, and I was hoping to work some kind of...
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    Some more ideas I am tossing around...

    HSL: I poked around looking for building models once, and sure'n I found some but I couldn't know what to do with them. I hope you give it a look.
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    Modpack updates

    I will post this here for want of starting a new thread on a small note... Just thinking out loud about the armor in the game, the armor as items. It all works great and the trade-off of some fighting ability for protection is great; I would just like to change the interface pictures and names...
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    New character

    Oh also I was going to ask: Could we make it so we survive losing a boarding fight? I can get through losing a fight on land or at sea, I can bounce back, but I always have to load a new game when I get stabbed too many times on a boat and it is the height of frustration to lose boarding...
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    New character

    <!--QuoteBegin-NathanKell+Jul 25 2005, 06:32 AM--><div class='quotetop'>QUOTE(NathanKell @ Jul 25 2005, 06:32 AM)</div><div class='quotemain'><!--QuoteEBegin-->We need to add a handler to teleport you to a shipcabin after boarding succeeds (or, heh, fails--a new handler for Survival, you brought...
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    Some more ideas I am tossing around...

    Yeah I am thinking for now I will just have to raid some FdF or Redmond locations, use a part of a town for a whole new small town. But I am thinking of the difficulties in getting them to show up from the world map and being-at-sea-around-an-island screens, so you can sail to them...
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    Some more ideas I am tossing around...

    And that's the beauty of it - if you've an ethnic wife or (even more important) a lot of money in the hands of some town's usurer, you've that much more incentive to go out on a cruise on behalf of that nation and win its holdings back - and then some. It would also give a lot more point to...
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    Some more ideas I am tossing around...

    So after playing SMP!, I've had a few thoughts for things that would be nice to add to PotC. Cat's kind of already working on a treasure map idea so that needn't be said. And I think there has been some work to make the balance of powers, with hostile take-overs and peace treaties and so on...
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    New Age of Pirates Q&A

    Catching myself up on the news of this game and it looks essentially like SD2... so what would sell it for me would be if it had some features of other massive RPGs, like, say, being able to change your outfit or even aging with time. Has this already been asked or answered?
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    Random beginning scenarios mod

    Finally got to play Sid Meyer's Pirates and though it's cartoony and foolishly simple (unlimited ammo, fighting so basic it offended me), I got hooked for a few hours. And it reminded me of an idea I had once for a PotC mod. So I am entertaining the idea of coding a few new starting scenarios...
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    New Interface Released For Download

    Oh my, I like the brown a whole heck of a lot better than the blue.
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    New character

    Re: fighting captains: Yep I like this idea a lot. What I pictured was either fighting him in order to take over his ship, or after capturing him you have the option to fight him in a fair duel (you each get the same weapons and fight on deck with your crews gathered around you) instead of just...
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    Categorizing Models

    At Nathan's request here is how I guess I would categorize my meager collection of models. (I forget the model names so these are their names on Pieter's modpack page.) Well, I had unique roles in mind for all of them, but I gues that can't really happen unless I am able to finish writing a...
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    Character Switching

    I like Jurckson the way he is, big bald guy with just this purpetual mean look on his face. I never see that model anywhere else anyway. Pieter mentioned once using my captain guy in a red coat and yellow bandana for Rheims, I forget the model name. He looks sort of Spanish and with the name I...
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