• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. K

    Age of Pirates: Captain Blood

    <looks through new images> Oh my. I do believe that Akella has invented a new genre - sailpunk <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
  2. K

    The last pirate I met, got fitten for a wooden leg, if you know what I'm meaning!

    You know, I can't quite visualise British soldier from XVII century as red-wearing Frenchman, but other than that, I have no complaints <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> You gotta admit though, that this...
  3. K

    H.M.S Bounty

    Once you upload her we'll be able to look into that cannon problem - and make some different textures, too <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
  4. K

    H.M.S Bounty

    Hey, that steering wheel looks familiar... <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> So, do you have cannon locators? And, are they they right type?
  5. K

    H.M.S Bounty

    That's completely up to you, although increasing her size would help to solve ratlines problem. However, you could also build and texture your own ratlines <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
  6. K

    H.M.S Bounty

    Um, no - each ratline requires <i>three</i> locators, two lower ones, vantXr and vantXl (for the foreward and rear ends of the ratline at deck level respectively) and one upper one, vantXu. Oh man, <i>Bounty</i> is <b>so</b> tiny! I had no idea that it's even smaller than <i>Interceptor</i>...
  7. K

    H.M.S Bounty

    All right! Lookin' sharp! And despite what I've feared, the hull does appear to interact correctly with the waves <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> But what the hell is wrong with those ratlines? They look so...
  8. K

    Interface Project

    And they look too dark to me. Maybe try some lighter shade of black? Now, what that map also needs are fold marks. You already have some torn places, but without fold marks they look rather out of place. And, fer hea'en sake, matey, put some dirt and stains on ye map! Rum stains, preferably...
  9. K

    H.M.S Bounty

    <b>Crow</b> is short for <b>C</b>ap'n_D<b>row</b>, so there <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> <b>Zareth</b>, couldn't you, like, flip the ship around or smth?
  10. K

    H.M.S Bounty

    No, no, <b>Crow</b> - I did know that <i><shipname>_path.gm </i>is for the player, and walk file is for crewmembers - I simply mixed up those two in this thread <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> And...
  11. K

    H.M.S Bounty

    Hm... Did I just made a monumental mistake or something? That's what I get for relying on my memory only <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" /> It's the <i><shipname>_path.gm</i> for first person view and walk file for...
  12. K

    Interface Project

    Well, look at this map (it's 17th century Spanish map of the Caribbean I just googled): <a href="http://www.caribbeanislands.us/images/old-map-480.jpg" target="_blank">http://www.caribbeanislands.us/images/old-map-480.jpg</a> Note how shore lines look like: thick line with many thin lines...
  13. K

    H.M.S Bounty

    No - walk files represent virtual deck you can move around in first person mode. Crewmembers use completely separate, node-based system; if you look how they move, you'll notice how they move through exact paths and stop at the same locations. if I'm not mistaken, path files (that's how we call...
  14. K

    Interface Project

    Hm... here's a crazy thought: maybe someone could try drawing such maps by hand, on paper, and then scan them? I think it would look a bit more authentic than map from post #7. I'm talking mainly about island outline - it looks so smooth... and compared to period maps, it simply doesn't look...
  15. K

    H.M.S Bounty

    I say, good heavens, sir, whatever vile force have supplied you with such incredulous idea?! <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
  16. K

    H.M.S Bounty

    That's... encouraging <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> 'Cause, you see, we have ships like <i>Black Pearl</i> and <i>HMS Interceptor</i>, which have custom hulls, walk files, and masts, which really need to...
  17. K

    H.M.S Bounty

    How much work, in your opinion, it would take to replace one ships hull with another (not bothering with changing locator position), and reattaching it to hierarchy tree? 'Cause we do have couple of ships here which would greatly benefit from being put through proper export mode <img...
  18. K

    H.M.S Bounty

    Whoa... you actually did it. You've actually exported your model into the game, with walk file and eveything... Polish power for the win! <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> But, before you start texturing...
  19. K

    H.M.S Bounty

    Really? You've managed to succesfully place all necessary locators, masts, walk file, etc, tied them into correct hierarchy, and then exported all of this which resulted in model which PotC engine recognises?
  20. K

    H.M.S Bounty

    Of the top of my head, there are locators for: cannons (front, back, left and right) ropes (game engine generates ropes, so you don't need to model most of the rigging) ratlines (same thing here as with the ropes) fires (the places where fires start to burn when your ship is hit and starts...
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