• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Captain Dixi

    High Priority Updating the Character Model Groups

    Well in real life, when I go into battle with my crew of pirates :napoleon we all wear a big red belt tied around or a red bandana around one arm.... One could make an item similar to a cuirass that would show on the characters. E.g. a thick red or green or blue (maybe different colours...
  2. Captain Dixi

    Abandoned Use of Neptune's Trident on land?

    Clearly not a bug, but just an idea. With the Trident we can change the weather at sea. I think it would be cool to also be able to change the weather on land. For some reason I just hate it when it is raining while I run around on caribbean islands, would be great to just be able to make the...
  3. Captain Dixi

    Included in Build Availability of Perks for Companions / Captains

    I just saw something else that has changed. I am not sure if this is related to the perks or not. Before in 3.2 my 2nd ship always had "excellent" crew morale now it only has "high". Before the captain of the 2nd ship always had all perks now only the "navigator" perks. To test on this, I now...
  4. Captain Dixi

    High Priority Updating the Character Model Groups

    This sound like a lot of work to do... It would for sure be nice to have more order in this, but I never really stumbled over any of this. I am trying to say is, the way it is now does not bother me at all. The only thing that sometimes bothers me is when I board a pirate ship, that I cannot...
  5. Captain Dixi

    Included in Build Availability of Perks for Companions / Captains

    OK, I tried it again with your file, but it was more or less the same. After fireing my officers and reseting myself at the tailor, all my perks were gone, except Marksman, High Stakes, Smuggling and Coast Guard. So for sure, the perks of my captain and his 3 officers do not count towards me...
  6. Captain Dixi

    Included in Build Availability of Perks for Companions / Captains

    I will try tomorrow and let you know the result. Now I need to sleep. Thanks for your help and effort. Good night.
  7. Captain Dixi

    Included in Build Availability of Perks for Companions / Captains

    OK, I tried that. I fired all my officers, except the ones on the 2nd ship. Went to the tailor and reset myself. The only perks I had left were expert marksman and high roler. No checkmarks in any other perks.
  8. Captain Dixi

    Included in Build Availability of Perks for Companions / Captains

    I could, if you tell me how. I have all perks, so has my other captain. How can I distinguish if his perks count towards me? If I would fire all officers except my captain and then go to the tailor and reset myself, would that do the trick?
  9. Captain Dixi

    Included in Build Availability of Perks for Companions / Captains

    Well if it is too complicated, then I guess we can all accept the way it is now. I read however somewhere prior to the release of 3.4, that somebody improved on the skill sharing... I did not find where I read this, but I will look again later or tomorrow. If somebody recently worked on this...
  10. Captain Dixi

    Included in Build Availability of Perks for Companions / Captains

    Actually I wanted to make the a "request" thread, but I guess I cannot do that. I play 3.4 from the 19.01.15 Anyways, when I buy or capture a 2nd ship and set one of my officers as the captain for this ship, he will only show the perks he had (showed) during his last job, e.g. if he was a...
  11. Captain Dixi

    Planned Feature Quality of Item Traders is too random

    Well then I guess I should try to do more crazy stuff with those items. Never tried that before.
  12. Captain Dixi

    Included in Build Challenging to Steal from Item Traders and Town Guards

    Really? Than I am unlucky... Tried the thief's knife a few times and always got caught. But I do not need to steel from people anyways, I go treasure hunting and do merchant quests for money, so I can buy what I want.
  13. Captain Dixi

    Included in Build Challenging to Steal from Item Traders and Town Guards

    Not 100% agreed. If you use the "thiefs knife" to rob a merchant, there should be a skill involved and you should have a chance to either get caught or not. The higher you skill at steeling is, the more likely you should get away with it. But yes, if they catch you, the fight should be forced.
  14. Captain Dixi

    Planned Feature Quality of Item Traders is too random

    Concerning the "take the player level out of the equation", I would agree with you. I can go to Japan and have the best blacksmith make the best sword for me that money can buy, even though I no nothing about fencing. It would be more realistic, to just let the price determin what the player...
  15. Captain Dixi

    Planned Feature Quality of Item Traders is too random

    Yes, but they only sell "not so great stuff". When I needed something to kill Blackbeard (you told me what I needed), I just went through the chests on my ship and got what I needed. But if those sneaky traders would have a great item every once in a while, that would be great.
  16. Captain Dixi

    Planned Feature Quality of Item Traders is too random

    I think it does, from internalsettings.h // Updating speed params #define IT_MAX_DAYS_TO_UPDATE 30 // INT - if it has been longer than (this) many days since you last traded with the itemtrader, the item stock will be deleted and the trader will not be given updates (and will start...
  17. Captain Dixi

    Not a Bug Port Royale - Street Merchants

    I just played your savegame and had no problems, other than that these two guys are bankrupt and have no money. In my installation (very fresh and I made a clean new installation before going to 3.4 incl. the original game) it runs fine. If a trader has no money, he can't buy stuff. But I had no...
  18. Captain Dixi

    Planned Feature Quality of Item Traders is too random

    Just a few more ideas: Does the level of the trader have to be random at all? I think not. The avaliblity of items should be a bit random, that would make sense. At that time not everything was everywhere all the time. Maybe the item-trade would be a lot easier (the system not in play), if the...
  19. Captain Dixi

    Planned Feature Quality of Item Traders is too random

    Well I tested again at level 300, but got the same result (only like 20 reloads only on Hispaniola). A 2, two 7s, a 6 and the rest 3, 4 and 5. From just that, I would guess, that the player level does not factor in enough.
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