• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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    Ship-/Item Extraction Tool

    fyi: I actually finished the app a while ago... but I have a real problem dealing with non-ASCII characters; it's headache inducing to say the least, because they get read wrongly -> if one knows Russian it's quite clear when viewing the posted image above, as those "Ingame Names" are not...
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    Ship-/Item Extraction Tool

    I have no idea if I need to add a post to "update" this thread for anyone watching, so here's the heads-up that there is a new version out^^
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    Ship-/Item Extraction Tool

    Ok, I'm done with v1 I'd say. Check it out in my 1st post!
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    Ship-/Item Extraction Tool

    there seems to be a minor bug in the ships_init.c? makeref(refShip,ShipsTypes[SHIP_QUEST3]); refShip.Name = "QuestShip2"; There are 2 such ships? Same ID and same Name, but different Ship-Specs.
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    Ship-/Item Extraction Tool

    Hm, well, ok :-) Ok; that's not an easy change, so that'll be version 2 :P
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    Ship-/Item Extraction Tool

    So, you want to change the data in the web interface? Like changing the HP for ManOWar from 10.000 to 11.000 and this data is then saved? Why? What's the point? It cannot be written into the game files... so this change wouldn't really be relevant. Please clarify!
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    Ship-/Item Extraction Tool

    Again, I do not own this game: does this mean that this ship can only be bought from an English shipard? Or what exactly should these settings mean?
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    Resource Ship-/Item Extraction Tool

    Now that it's clear that this is another game, I started a thread in To Each His Own. Let's continue there!
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    Ship-/Item Extraction Tool

    Ok, so here is the continuation from this previous posts. Had to move it 'cause it's for this game and not the other^^ Anywho: Could you please send me the English version too? At least the "common.ini"! They changed the layout a bit... Version 1 is finished: Version 2 Preview out! Some...
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    Resource Ship-/Item Extraction Tool

    I guess that's those files? I'll take a quick look^^
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    Resource Ship-/Item Extraction Tool

    Ok, that explains a lot. This was written for the game "Sea Dogs 3 - Caribbean Tales"; I currently do not own "Sea Dogs 5 - To Each His Own". Maybe I can try and write a preliminary WebApp IF you could post me the relevant files. But I doubt it's still the same data structure... So: post the...
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    Resource Ship-/Item Extraction Tool

    What exactly do you mean? Because you can already add your own (modded) files... Shouldn't be too much of a problem, but what for? There are no nation specific differences in the ships (not like in BuildMod for Sea Dogs 2) Could you please elaborate? What do you wanna change/where/why? Cheers!
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    Mod Release Age of Pirates: Caribbean Tales - Historical Immersion Supermod

    Bug? Pls don't shoot me if this is like a "known issue"^^, but I'm at the part of the story where you sould - apparently - take over all settlements. I've already captured 7 and now I get a message telling me xyz is under siege and I have until abc. That's all good and all, but when I go to my...
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    Mod Release Age of Pirates: Caribbean Tales - Historical Immersion Supermod

    Yeah; hard to find :-\ I tried looking at the code found in "Program\scripts\utils.c" int CheckSkillDownModifier(aref chr, int iship) But there doesn't seem to be anything wrong with that... and I tried to always return 0, to no avail :-( Well, time to find a new gunner I guess
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    Guide AOP Walkthrough

    Sorry to have to re-awake this old thread: is there any and or meaning to the faction (letters of marque) missions? Like delivering/bringing cargo/person for England?
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    Mod Release Age of Pirates: Caribbean Tales - Historical Immersion Supermod

    Oh, and in the info box (right clicking the red 1) it says "The penalty for this skill is 0"
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    Mod Release Age of Pirates: Caribbean Tales - Historical Immersion Supermod

    I'm sorry, but I don't get what you mean... This is an officer on my ship as cannoneer (obviously^^), but instead of heaving "his" 9 and 8 on my stats, I got the depicted 1. And now I'm just really curious as to why that is? He is level 14, I'm 13, so there isn't a big level difference. But...
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    Mod Release Age of Pirates: Caribbean Tales - Historical Immersion Supermod

    And hello again! I don't know if this is a bug or just a condition I'm not aware about... One of my Officers skills are "1" and in red. Must be since buying/assigning him. Remove/Reassign doesn't help. Any ideas?
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    Mod Release Age of Pirates: Caribbean Tales - Historical Immersion Supermod

    True; but mostly when those smugglers are "looking for" specific contraband (ie. "import"^^). But it's a non-issue anyway; just wanted to mention that, just because one uses the "corrected"^^ values for import/export will get stone rich by not looking at this detail :-)
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    Mod Release Age of Pirates: Caribbean Tales - Historical Immersion Supermod

    Well, I guess it's ok; they only take a lot of money if you yourself make a lot of money. As long as there is some balance between profit/salary it's ok. And with the changed cargo numbers it is; although it's still only viable to do export/import runs; any other cargo just isn't worth it.
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