• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Capt. Daniel Wolf

    Mod Release Gentlemen Of Fortune 2.0

    As I discovered later, and written here, the problem was not with the Arabella -ship-, the problem was with the Arabella static model. The one the game uses when you can swim to it, and board it. The Arabella ship uses it's own, normal textures as it should. Wasn't any problem there. At all...
  2. Capt. Daniel Wolf

    Mod Release Gentlemen Of Fortune 2.0

    It is, trust me. I checked out his savegame. Skills are ok, but still.
  3. Capt. Daniel Wolf

    Mod Release Gentlemen Of Fortune 2.0

    It would be de best to start a timed function call after a succesful ai boarding, (can be done easily) putting out a message stating "enemy sailors started to board", when you have like ten-fifteen seconds, to radically turn, (I don't know how to catch that info yet) increase speed, decrease...
  4. Capt. Daniel Wolf

    Mod Release Gentlemen Of Fortune 2.0

    Edit: Yes, I used this system for a year at least, but it's true, AI boarding is either can only happen if you slow down intentionally, when they shoot your rigging to pieces, ram you, or you ran into something, or loose speed due to bad tacking. And then the AI that want's to board you usually...
  5. Capt. Daniel Wolf

    COAS+GOF2.0v14b gameplay(A Ship log)+BASIC RULES OF ALL MODDED GAMEPLAY! :D

    Well, the reload can be called at any moment ^^ just need to know to call it to -where-.... I let this one sleep for now, and study a little bit Potc's directsail if I have the time. Until that I may need to produce a half-wit solution for those who barely grappled a ship and have only a...
  6. Capt. Daniel Wolf

    COAS+GOF2.0v14b gameplay(A Ship log)+BASIC RULES OF ALL MODDED GAMEPLAY! :D

    Argh... Thats a HUGE "oops" we have to correct somehow, and that's the kind of error I do not even know how -should- work at the first place :(...
  7. Capt. Daniel Wolf

    Mod Release Gentlemen Of Fortune 2.0

    I have to ask for a little community poll here... A few years ago, as I was fed up with the fact that doesn't matter the angle, as soon as enemy ships close to 15 meter range, even when they headed almost diagonally against my waist with their bow, I got instantly boarded... No matter the high...
  8. Capt. Daniel Wolf

    Mod Release Gentlemen Of Fortune 2.0

    Success. What happens now, is right after you finished boarding, and put back to sea, you AND all of your companions (so as your ships) become invincible for 20 seconds. Almost full broadsides was received between the two ships after boarding, I have a nice save to test that XD and no hull, no...
  9. Capt. Daniel Wolf

    Mod Release Gentlemen Of Fortune 2.0

    Damnations, I almost managed to solve the late firing cannons problem... I managed to set the main character (so as his own ship) invincible at the point where the enemy ship is taken, and set him and his ship vulnerable again ater 20 seconds. (enough time on both ships to fire shots remaining...
  10. Capt. Daniel Wolf

    COAS+GOF2.0v14b gameplay(A Ship log)+BASIC RULES OF ALL MODDED GAMEPLAY! :D

    Also we have to stop the guns firing late.. Im thinking about a built-in timed invincibility, as we have a "god mode cheat", wich can be disabled after certain seconds after boarding. Edit: A tad offtopic, but Im just yet to implement the timed invincibility after boarding, to prevent "late"...
  11. Capt. Daniel Wolf

    COAS+GOF2.0v14b gameplay(A Ship log)+BASIC RULES OF ALL MODDED GAMEPLAY! :D

    Thank you. That is a serious issue, as either I sink the grasped ship, or not, sometimes I do not have enough crew to sail my own ship to fast sail, or to map, wich means a "worst case scenario"-like "reach the first dry land" situation- where the only thing I can do is to sail real time...
  12. Capt. Daniel Wolf

    Mod Release Gentlemen Of Fortune 2.0

    Actually, my character can squezze not more than 1.9 or 2.8 points of maneuv out of a class 6 ship, wich is clearly not enough, even my navigator can't do mutch more sometimes, so it's an experimental new maneuv. system I think. Edit: And I run Capt. Blood
  13. Capt. Daniel Wolf

    COAS+GOF2.0v14b gameplay(A Ship log)+BASIC RULES OF ALL MODDED GAMEPLAY! :D

    Launched a hunt from Marigold, ran into some quite unpleasant expereinces XD first a spanish merchant, guarded by two strong ships, second attempt, I joined a fight between an english navy brig, and a private CORVETTE O_o (as the game names a light frigate Corvette, they were overwhelming) I...
  14. Capt. Daniel Wolf

    Mod Release Gentlemen Of Fortune 2.0

    Feel free to use 14b :) as far as I know that extra patch hasn't broken anything. Yep, It seems then that the maneuv. problem is exists in 13 also. Good thinking trying out 13 without 14 :)
  15. Capt. Daniel Wolf

    Mod Release Gentlemen Of Fortune 2.0

    Ok, solved the crash,, had to start a game as Van Hoorn, with a profile name babadook, and THEN put the save there :D not just creating the directory, and copying options folder... Well, yes. I swapped ship with your other captain, and on the Heavy Brigantine, your navigation skill was payed...
  16. Capt. Daniel Wolf

    Mod Release Gentlemen Of Fortune 2.0

    Thank you! I will look into it shortly :) since I just rediscovering the GOF code, I can't promise anything, but who knows...
  17. Capt. Daniel Wolf

    Mod Release Gentlemen Of Fortune 2.0

    Other thing: Managed to correct all the great, starting mistakes in the reference book, posting the resulting edition here, for you to think about it. The corrected/changed content is red, the absolutely new content is green. (not too many yet as my first aim was to stop the headache it given...
  18. Capt. Daniel Wolf

    Mod Release Gentlemen Of Fortune 2.0

    Other topic: that's it, had enough, currently downloading Sea Dogs. Similar engine, and that had built in antialiasing, etc. We well see how similar are they :D Edit: Well, that was unfruitful.... Sea Dogs do not have programs folder, only dlls, have an engine. ini with different syntax, and...
  19. Capt. Daniel Wolf

    Mod Release Gentlemen Of Fortune 2.0

    Another idea, can you upload me a savegame where the problem is clearly visible?
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