• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Jack Rackham

    Devlin Opera for the 65742th time

    @BathtubPirate feel free to use Captain Kidd if you like him. If you check his dialog file you can use his scary "greeting sounds" as well.
  2. Jack Rackham

    Devlin Opera for the 65742th time

    If the y = -0.71 at the end of the walking area your sidestepping character and any new charcter on a locator just outside will move to y = 0. If possible try a place where y = 0 in the walking area near any edge.
  3. Jack Rackham

    Devlin Opera for the 65742th time

    Placing a character outside the walking area his y-value (height) will unfortunately always become 0. You can of course be lucky if the walking area is about 0, you wont notice it.
  4. Jack Rackham

    Devlin Opera for the 65742th time

    @BathtubPirate Maybe the locator got corrupt somehow. Open the locatorfile and check that XX = YY = ZZ = s0 = 1 all other values to the right of Position Z = 0
  5. Jack Rackham

    Devlin Opera for the 65742th time

    I raised the ground just a little to make the water lower look lower.
  6. Jack Rackham

    Need Help Stuck at Woodes Rogers questline, cannot enter mine #3

    Could be, so I played it all through from the start and it works fine. So I still don't know what caused the problem. @Mikafu: are you playing Beoynd New Horizons maybe?
  7. Jack Rackham

    Need Help Stuck at Woodes Rogers questline, cannot enter mine #3

    Yes, that's certainly not right. There should be a teleport to the right mine#3. I don't know what have happened but here's a save game (just before swimming over the wall in mine#3) that works. I played through this part starting from the latest jump start (pistol6) but couldn't repeat the bug.
  8. Jack Rackham

    Need Help Updating the Russian Translation

    When you are moved to goto9 (in reach of pistol5) there is only one thing you can do: pick up the gun. After that you are moved to the edge of the loft and next out in the air. From where you fall down to the shipyard floor. So I can't see "going further without pistol5" happening. There's no...
  9. Jack Rackham

    Need Help Updating the Russian Translation

    The tavern_kitchen can be open as long as the tavern_kitchen_bedroom is locked. Which it is. I don't know why the tavern_upstairs is open. That's not the case in other taverns so I think it should be locked in all storylines.
  10. Jack Rackham

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    Oh oh. I meant only to add the changes under WoodesRogers. No, the new model I uploaded fixes it.
  11. Jack Rackham

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    @Grey Roger, here are some minor fixes: WoodesRogers model better animation + height swedish grenadier model was a little transparent no rain in treasure cave label Maltains and some clean up in the GoldBug
  12. Jack Rackham

    Notice 2023 in review + outlook for 2024

    Welcome back, Inez Dias. I have used your TOOL not every day but every modding day during these 20 years. Many thanks! :doff
  13. Jack Rackham

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    The old step_sand is so much louder that I'll get problem using the new weaker one. What about this: I'll rename the old one to step_sand2.wav and do the changes (4 places for me)
  14. Jack Rackham

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    I don't know what the new step_sand sounds like.
  15. Jack Rackham

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    Not at all if it causes problem. I'll need the label in WR though so I'll add two lines in StartStoryline instead. Done.
  16. Jack Rackham

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    About box43 etc. Much of the mountain climbing at Bishops_hostel is reworked by adding a new walk patch instead of jumping from spot to spot. Which explains why many boxes are not used/deleted. Pchar. = "no"; GetTime(){ return stf(Environment.time); } Both these have been there for a very long...
  17. Jack Rackham

    WIP Peter Blood Storyline from City of Abandoned Ships

    Thanks for that @Pieter Boelen. Saves some work. :onya
  18. Jack Rackham

    WIP Peter Blood Storyline from City of Abandoned Ships

    Yes, I have used a locator for the player to reach and the dialog starts. I've had no trouble with that.
  19. Jack Rackham

    Blade recovery

    There's code in LAi_events line 618 and line 838 that gives a tomahawk to an attacking NPC. And removes it at line 2346. This was to avoid NPC:s using the bladearrows too much as an (unrealistic) sword. I have tested now with an attacking NPC with a bow. Both with and without a tomahawk given...
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