• New Horizons on Maelstrom
    Maelstrom New Horizons


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    Guide Make movie dead man in location

    I would do what @Grey Roger suggests, with LAi_ActorSetLayMode. If the .ani file you want to use does not contain a Lay_1, then find a spot in the animation where the character is lying flat, and add that frame for Lay_1 in the .ani. I believe man.ani already has this. For review of this...
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    Need Help Near enemy ship

    There is nothing in the game currently, to do this. That is slow, and turns out repetitive/duplicate code to what the engine is already doing. The engine already iterates the ships and finds the closest enemy and stores the distance in rCharacter.SeaAI.Update.Situation.MinEnemyDistance...
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    New player here, could use help

    The ship sell +/- thing is an artifact introduced in COAS. It happens when you sell a ship that is captained by another NPC that is part of the other "heroes," which are the NPC characters you can select to play at the beginning of the game. What happens is that if you encounter one of those...
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    Need Help Mystery Bugs (Sailcloth Multiplication & Random Fire)

    There are also two instances of an event set, that might have something to do with it: SHIP_LOAD_SHIPACTIVATEFIREPLACE. Perhaps because of the duplicate, it might somehow still preserve things. Like I said, I can't remember exactly what it was, but make sure you whack the dupe. It might have...
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    Need Help Mystery Bugs (Sailcloth Multiplication & Random Fire)

    I am positive it is not an engine issue. When I first used CT script code, with Modder01, using the 2.8 engine, it had the exact same problem and I did nothing in the engine to fix it; everything was script modifications. When you ransack a ship and go back to sea, or ships are sunk, you...
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    Need Help Mystery Bugs (Sailcloth Multiplication & Random Fire)

    It is not an engine problem, but a script problem. I remember this exact problem when working with Modder01 on his CT and I fixed it for that version. However, I don't remember specifically where the problem was...probably AIShip.c. Grab that version and find all the 'fireplace'...
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    Discussion Ranger-Man, Ranger-Man, does whatever a ranger can -- not!!!

    Well, since nobody has mentioned it, and I have chuckled since day one of this thread, I will be the first to guess at the subject line reference: Do I get a gold star? ;)
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    Modding - BattleInterface scaling

    Looks like you are out of luck for that. I checked the source and I see those offsets are hardcoded into the engine, with no way to change/override. With that knowledge, I'm going to change that in my version so they are configurable.
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    Can your game do this?

    Ha! Just figured out a new feature...while in port, the entire island is modeled, along with the current town, and ship AI initiated...so let's demo a battle in port, shall we? Too cool, if I do say so myself :)
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    Where do i start ?

    I know why that happens. There are a few things buried in the game that cause that to happen, but the most common one is a missing file in the same directory as START.exe, named, Buccaneer's Reef. If that file is modified, or missing, what you describe is exactly what will happen: the game...
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    Need Help Particls editor XSP

    The Maya exports for models were clearly created using the Maya SDK that comes with install for version 5.0 that was used by the dev team. Looking at the Maya SDK documentation, there are also ways to gather information for particle emitters, so my guess is that the particle effects were...
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    Need Help add a new order for my companions

    I think that gets a little trickier. The engine only understands enemy, friend, neutral, and has no way to figure only your companions, because that is a construct in the script. But, I think we can do it with the .usericons, but that will require replacing them each time you select a command...
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    Need Help add a new order for my companions

    To give a command to ship, see BattleInterface.c: ref BI_CommandEndChecking() ... case "BI_NewCommand": //What icons for ship selection will show? My Ship + Friend ship BI_retComValue = BI_COMMODE_MY_SHIP_SELECT+BI_COMMODE_FRIEND_SHIP_SELECT+BI_COMMODE_ALLLOCATOR_SELECT...
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    Mod Release AoP:CT - Historical Immersion Mod v5.0

    First, I am glad that you were able to find a workaround. While in CT you likely won't have further issue, I do know that other games, like the Peter Blood quest in AoP 2 still make use of videos, so I am concerned those probably won't work for anyone using similar hardware, so I am a bit...
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    [SOLVED] Game not starting, at all

    Yep. But Microsoft won't help, they did this intentionally. https://support.microsoft.com/en-us/help/3086255/ms15-097-description-of-the-security-update-for-the-graphics-component The problem is related to the disabling of secdrv.sys copy protection driver SECDRV.SYS Not Loading in Windows...
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    WIP Character Model - Witch Girl

    No worries, I didn't take offense...I was just explaining myself for not doing 5 in the first place...which is probably needless, but I do it anyway, LOL
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    WIP Character Model - Witch Girl

    Yes, I'm aware DXT5 is better for alpha, I just didn't realize this texture had such. I can rerun with DXT5 instead. New attachment with DXT5, instead.
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    WIP Character Model - Witch Girl

    LOL, indeed. I suppose that's the danger when I stumble in late, click the link to take me to the latter posts, and completely miss the beginning. Result attached.
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    WIP Character Model - Witch Girl

    I might be able to help with that. Awhile back, I coded an executable, that will take those large, uncompressed .tga.tx files (or even uncompressed .tga) and enable me to convert them to .dds, compress to DXT1, then convert them back to .tga.tx, with much better compression results than the...
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    New Horizons on JLB Maelstrom 2.8.2 engine

    Something with the model definitions. You can see the mesh of some geometry that prevents sailing through what appears to be water, but that mesh is transparent. Also, the fort floats in the air, again, because looking at the mesh, there is nothing supporting it. Probably some sort of scaling...
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