• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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    "Go to Sea" Crash on Crossover/Wine (MacBook Pro)

    The bug is not Wine, but rather the game engine. Someone in that thread speculates what causes the problem, ""The game most likely writes past the boundary of a mapped buffer memory. Please try the attached patch." Their speculation is correct, and was actually correctly diagnosed quite some...
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    Bug Musket with female models GOF 1.2

    @The Nameless Pirate is correct. When GOF was made, they added several female characters, but the scripts of the game always assign the "mushketer" animation to anyone that equips a musket, but that particular animation file is incompatible with the female models and only works with most of the...
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    ERAS 2 GOF Cuirass Bug

    I got your email and fixed the problem. I am working on a few other things that need testing, so I have delayed uploading to Itch. So I am sending you an email with the files specific to fix this one issue so you can proceed.
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    ERAS 2 GOF Cuirass Bug

    Probably a problem in HeroDescribe configuration for the specific character you are playing. Send me a save game and I will troubleshoot. Email chezjfrey @ hotmail dot com
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    Looting Pearl Divers during Pirate Nation Quest Line

    Yes, an unfortunate result of improving efficiency of the AIShip.c file; the "Pearl Tartane" logic is hardcoded in that file and I was not aware of that until recently. Someone else informed of this same problem, found the issue in that file, and it was fixed just a couple weeks ago. Be sure...
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    Need Help More direct-sail encounters

    Pretend there is a flaw/missing feature in Win95 and is still a flaw/missing feature in Win10. Microsoft announces that it is now "fixed"...do they fix Win95? No, Win95 is past end-of-life so they apply the fix to what is currently supported. Storm 2.0 is way past end-of-life. It is fixed in...
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    Need Help More direct-sail encounters

    It is fixed for POTC:NH, available today. See shots for 6 encounters....game is NH.
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    Need Help More direct-sail encounters

    I think you misunderstand. I did not change or fix anything in the program script code; I used the code from this thread (although I changed it from chance to 100% always generate multiple encounters and made it 6 instead of 3) in order to figure out what caused the crashes. Both of the crash...
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    Need Help More direct-sail encounters

    ....and now it doesn't crash, with 6 DirectEncounter calls on each sea load; the engine array is now dynamically sized if exceeding the initial 25. Still would have possible issues with the use of ShipsTypes, instead of a separate, devoted array for RealShips (like CT, COAS), but no more...
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    Need Help More direct-sail encounters

    So I decided to help determine the problem and there are two things. If you review your Windows Event Viewer for the crashes, I bet that either Sea_AI.dll or Peoples_on_ship.dll are involved in the crash. For the Sea_ai crash in the older Storms, the Maelstrom now avoids the crash problem for...
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    Need Help two problems in creating quests

    To execute this within a dialog script, try replacing the last line LaunchFrameForm(): AddDialogExitQuest("LaunchFrameForm");
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    Need Help Making an .ini file for a bitmap font for AoP

    Got a response from @Charles Johnson and this appears to work, so will post link. Download from MEGA: MEGA I compiled with Visual Studio 2017, so you may need Microsoft's VC++ Runtimes for that version. I included them in the .zip file: vc_redist.x86.exe For the game, I suggest choosing the...
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    I have stock PotC and it doesnt work

    You are welcome to contact my lawyer at Portland Business Attorneys | Corporate/Business Litigation Patent Copyright Lawyers and speak to them about your concerns.
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    I have stock PotC and it doesnt work

    Rather than Steam or GoG, Maelstrom is proven far superior for COAS, Caribbean Tales and GOF mods; it is upgraded, faster, and eliminates most of the crashes and bugs...both the Steam and GoG versions are just regurgitations of the old, buggy original.
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    Need Help Making an .ini file for a bitmap font for AoP

    I got this done. Using the source for BM Font Generator @ BMFont - AngelCode.com I generated a .tga, .fnt (changed extension to allow upload) and added code to simultaneously create a similarly named .ini file with compatible font config text for this game. Some manual tweaking might be needed...
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    Need Help Making an .ini file for a bitmap font for AoP

    My guess is that is was probably a combination of putting the characters in the texture in matching positions, like Nameless mentioned, and for any additional characters, there are some "hacks" to get around it, like putting an Excel spreadsheet together with a fixed width/height for each...
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    Need Help Making an .ini file for a bitmap font for AoP

    No such thing exists, but I might be able to help you out. This Bitmap Font Generator @ BMFont - AngelCode.com is free open source. I downloaded the .exe and tried it for an example of what it produces -- a .tga file and a .fnt file with all the character map coordinates, spacing, etc, so far...
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    Need Help Screen Freeze (exit-enter game)

    The solution requires extensive recoding within the engine, so no script modding can solve it. As @kb31 already mentioned, there are other scenarios that can cause a lost device (spec indicates that all situations that can cause it are unspecified and unlisted), though usually it is changing...
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    Need Help Screen Freeze (exit-enter game)

    No, not in this case as the "task switching" is exactly the problem...playing in fullscreen mode. The system.log: The device cannot be reset That means that focus was switched to another app while in fullscreen mode and the original did not implement/support properly resetting the DirectX...
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