• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Captain Murphy

    Ubisoft Announces Skull and Bones, a new Pirate Game

    The problem would be the adjustment of the mechanics for each 'level' that has to be programmed in. Each adjustment and balance has to be tested by QA, and then approved by the end testers too. That takes a game with a QA budget of 10% to over 30% without really adding anything new to the game...
  2. Captain Murphy

    Ubisoft Announces Skull and Bones, a new Pirate Game

    Well, speaking from the experience of trying to promote Tides of War (which is pretty much NOT all of those complaints) the market for a realistic based ship combat game is reaaaaaaally tiny. I fully understand their targeting of a non-realistic design, as it just isn't profitable otherwise.
  3. Captain Murphy

    Mod Release Build 14 GAMMA [Last Update: 31st December 2021]

    Only thing I have noticed is that it isn't really profitable to run your own merchant routes unless you have a fleet and a LOAD of money to buy entire islands out of stock. Even then , it is faster to take a frigate out and capture a few prizes than to run 3-4 merchant runs for the same amount.
  4. Captain Murphy

    Mod Release Build 14 GAMMA [Last Update: 31st December 2021]

    Yeah, I have never seen a town full of military, yet. Even the military ports only have fairly sparse uniforms wandering around (other than a patrol). Smuggling is hit or miss for me. I tend to start smuggling when I get to about the tier 5 ships, which can usually take on the coast patrol if...
  5. Captain Murphy

    Need Help How many quests are in Build 14?

    I'm gonna guess his 'friend' was asking on another forum. His account over there.
  6. Captain Murphy

    PiratesAhoy! Discord Server

    Hello everyone! In order to foster a bit more communication among everyone, I have set up a Discord channel for those that tend to use chat apps more often than forums (or just in addition to). We can create rooms there to mirror most of the main topics on the site with their own moderators and...
  7. Captain Murphy

    Forum themes with dark background?

    @Homo eructus I use an extension in Chrome called 'Deluminate' that darkens any site you are on (almost all sites, some will be broken a bit). This is a shot of what I see the site as.
  8. Captain Murphy

    Progress Screenshots

    Lighting is easily the most expensive thing to add to a game. By using full realtime lighting and multiple light sources, you can bring a smooth running game to its' knees pretty quickly.
  9. Captain Murphy

    Poll How about an updated UI?

    You are more than welcome to throw some concepts out there. It is just as easy to wire up a new UI as it is to wire up the existing one. The sooner we have the systems ironed out, the sooner they can be implemented.
  10. Captain Murphy

    HMS Indefatigable (1784) frigate

    That is actually just called the 'spritsail'. According to Harland's, prior to the 1700's and the use of staysails, the spritsail was a common headsail used for balancing the sail load forward and using it as a depressing or lifting sail as needed. After staysails became more common it was only...
  11. Captain Murphy

    Progress Screenshots

    Possibly like we do in Tides of War. Each box has a 'completion' ratio showing how many of the remaining guns are loaded. The color of the box also denotes the temp of the guns as a battery (guns can overheat and explode). The shot type of each battery is selectable by clicking the icon. Only...
  12. Captain Murphy

    HMS Indefatigable (1784) frigate

    Dang, can't wait to see it in my Tides of War build. Great job!
  13. Captain Murphy

    Queen Anne's Revenge - WIP Screenshots

    Full Album Here
  14. Captain Murphy

    Need Help Stuck on the typical board sequence with super dudes, about to cheat.

    I think I tend to use the god mode for boarding. I got really tired of getting killed even when I was at like a 5:1 advantage.
  15. Captain Murphy

    Build 0.3 Update

    We have pushed out a small update to build 0.3 to fix a couple of outstanding feature requests. Removed requirement for server login (offline play available now) Updated gun particles Framework for player profile started Updated camera effects Updated raycasting system Update sky system...
  16. Captain Murphy

    Announcing New Horizons Remastered - Bringing our best work to Unity

    I am just really touchy about NHR going the way of HoO with massive scope creep taking its' toll on the project. I have a localization asset we will be implementing fairly early on, so we can hopefully make localization a breeze.
  17. Captain Murphy

    Announcing New Horizons Remastered - Bringing our best work to Unity

    Yes, it is possible. In fact the technology is not that difficult to initially work into, but it introduces more complexity than it returns in terms of functionality. Unfortunately everyone is focused on what could be possible when we are focusing on what is achievable, quickly. Having to track...
  18. Captain Murphy

    Announcing New Horizons Remastered - Bringing our best work to Unity

    Technically the islands would each be in their own scene but they would load asynchronously and relative to the player. That whole concept is way down the road and won't be in the game for a long time.
  19. Captain Murphy

    Announcing New Horizons Remastered - Bringing our best work to Unity

    What you would eventually run into is floating point precision issues and the ship would begin to jitter and jump like crazy. Otherwise it is limitless.
  20. Captain Murphy

    WIP Testing new water asset

    Only certain spars are currently set with colliders so you have to catch just the right ones.
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