• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Screwface

    AI ships use False Flags ?

    That's a good point but when a ship was captured by an enemy nation, she was surely repainted with colors of the nation before to be include in his fleet. The problem of the bug was that you could meet in game english ships with the textures of dutch or french ships, not the design. There is...
  2. Screwface

    AI ships use False Flags ?

    <!--quoteo(post=325455:date=Jun 5 2009, 12:27 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 5 2009, 12:27 PM) <a href="index.php?act=findpost&pid=325455"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=325452:date=Jun 5 2009, 12:13...
  3. Screwface

    AI ships use False Flags ?

    It seems you wrote your message as the time i wrote my last one Pieter <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" /> Did you see my last post ?
  4. Screwface

    AI ships use False Flags ?

    I finally found an error in Fantom_GetShipType function which could explain the bug : In this section of code : <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->// KK -->         if (iNation >= 0 && iNation < NATIONS_QUANTITY) {             string sNation =...
  5. Screwface

    AI ships use False Flags ?

    I've encountered a Dutch lineship under english flag so the problem don't come from this section of code <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":E" border="0" alt="modding.gif" /> Forget my modification of the Force_GetshipType function. As we...
  6. Screwface

    AI ships use False Flags ?

    Lets have a try by replacing the above section of Force_GetshipType by this one : // Screwface bool finish = false; int end = 0; // Security to avoid infinite loop while(!finish && end < 100) // maximum of 100 loop should be enough { int iShipType = Fantom_GetShipType(maxclass, minclass, type...
  7. Screwface

    AI ships use False Flags ?

    Of course, that function (Fantom_GetShipType) is used by the Force_GetShipType function and this last one is called by setcoasttraffic to generate coastal raiders. I found this section of code at the end of the Force_GetShipType function : <!--c1--><div class='codetop'>CODE</div><div...
  8. Screwface

    AI ships use False Flags ?

    To pieter : in fact, i was mistaken, it seems when a ship in a trade group disappear, the next regeneration can be a war ship and you can have a trade group with a trade ship and a war ship in. That's the reason of the HMS <img src="style_emoticons/<#EMO_DIR#>/laugh.gif"...
  9. Screwface

    AI ships use False Flags ?

    <!--quoteo(post=325080:date=Jun 4 2009, 01:03 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 4 2009, 01:03 PM) <a href="index.php?act=findpost&pid=325080"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->A second problem with coastal raiders nationality...
  10. Screwface

    AI ships use False Flags ?

    I stayed a while around jamaica and i have finished to encounter the problem <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" /> But i did some observations which confirm what i said above. First time i was around island...
  11. Screwface

    AI ships use False Flags ?

    Could you tell me if it happened from the beginning of the game and specially from the first time you sailed around those islands ? I have started a new game and for the moment i haven't seen it yet. I'm wondering if this bug happens after some regenerations of the coastraiders or after ships...
  12. Screwface

    Improve the Sea AI

    <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":ohh" border="0" alt="piratesing.gif" /> Uhh that's a very weird thing because the sea Ai code modification concerns only the ships who are enemies ! Normaly when ships have same nation or are neutral...
  13. Screwface

    Build 14 Alpha 9

    I have installed 9.5 patch 1 and merged the new officer system in my game but for the moment, i haven't played enough at sea to feel the difference and comment it. But is the mod finished ? So, in the mod, we aren't only limited to 4 officers ? (except when we go ashore) If i have understood...
  14. Screwface

    Improve the Sea AI

    Thank you very much mates <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cat" border="0" alt="par-ty.gif" />
  15. Screwface

    Improve the Sea AI

    <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> I've updated the mod on the ftp with all new adds we discuted above. If you want to test, it would be welcome. - Ships can recognize you so be careful if you go too closer of...
  16. Screwface

    Improve the Sea AI

    Yes, that's only the group who have recognized you in the first place who will remain hostile the second time, not all the groups of same nation. Usually, groups regenerate after 5 days, defined by CR_PERSIST in buildsettings, unless they are destroyed or surrended before the end of this period...
  17. Screwface

    Improve the Sea AI

    Ok pieter, i found the way to keep hostile the enemy who have recognized you <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya2" border="0" alt="me.gif" /> But i would like to know for the coastraiders. If they recognized you, is it better to keep them...
  18. Screwface

    Improve the Sea AI

    I don't really know how to help you with your ftp commander. Here is the parameters of the files ftp server. PotC Files FTP Login Details: Adress: 74.54.143.226 Username: potc@piratesahoy.net Password: p1rate5ah0y you will find the files in the screwface\Update Sea Ai mod\ folder
  19. Screwface

    Improve the Sea AI

    <!--quoteo(post=320099:date=May 15 2009, 09:36 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ May 15 2009, 09:36 PM) <a href="index.php?act=findpost&pid=320099"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well, if you fire on the ship yourself, it's fair...
  20. Screwface

    Improve the Sea AI

    I can turn the frequency to 1 mn if you are closer to 1000 yards of the neutral ship, i think that could be good values ! This is in game time not in real time. Plus, i found a way to turn only a group to hostile and not the complete nation. But for the moment, i already encounter some...
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