• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Screwface

    Solved Fixing the Different Flags Mod

    <!--quoteo(post=336681:date=Jul 12 2009, 02:07 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jul 12 2009, 02:07 AM) <a href="index.php?act=findpost&pid=336681"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What if we were to make a, say, ten-second delay...
  2. Screwface

    Solved Fixing the Different Flags Mod

    <!--quoteo(post=336658:date=Jul 11 2009, 11:43 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jul 11 2009, 11:43 PM) <a href="index.php?act=findpost&pid=336658"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->True; but it'd still decrease the risk, wouldn't...
  3. Screwface

    Solved Fixing the Different Flags Mod

    <!--quoteo(post=336641:date=Jul 11 2009, 10:57 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jul 11 2009, 10:57 PM) <a href="index.php?act=findpost&pid=336641"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But what about double RefreshFlag calls or...
  4. Screwface

    Solved Fixing the Different Flags Mod

    An other solution would be to proceed as the original refreshflags() code but only for player and companions. In flags.c, under RefreshFlags() function, declare this new function : <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->void RefreshMc_n_companionsFlags() {...
  5. Screwface

    Solved Fixing the Different Flags Mod

    Basically, a refreshflags() is called in InitBattleInterface() (for sea) and in StartBattleLandInterface() for the land part. That's the necessary ones which set flags on ships for the first time but as you said, after that, we should only update the flags on ships who need to be updated, but...
  6. Screwface

    Solved Fixing the Different Flags Mod

    <!--quoteo(post=336603:date=Jul 11 2009, 04:42 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jul 11 2009, 04:42 PM) <a href="index.php?act=findpost&pid=336603"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Does <i>SetShipFlag(GetMainCharacterIndex());</i>...
  7. Screwface

    Solved Fixing the Different Flags Mod

    <!--quoteo(post=336585:date=Jul 11 2009, 03:41 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jul 11 2009, 03:41 PM) <a href="index.php?act=findpost&pid=336585"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Captain Maggee reports a crash that occurs after...
  8. Screwface

    Solved Fixing the Different Flags Mod

    I noticed this section in your complie.log : <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->For character 848 fall Mast name mast2 has index 2 BattleInterface DoSetFlags: 0 procGetRiggingData: n=-2, chr.id=Blaze, ship.type=Interceptor, nation=-1, ShipFlagsQuantity=6...
  9. Screwface

    Solved Fixing the Different Flags Mod

    <img src="style_emoticons/<#EMO_DIR#>/thpirateshipff.gif" style="vertical-align:middle" emoid=":piratesahoy!" border="0" alt="thpirateshipff.gif" />
  10. Screwface

    Solved Fixing the Different Flags Mod

    <!--quoteo(post=336568:date=Jul 11 2009, 02:17 PM:name=Thomas the Terror)--><div class='quotetop'>QUOTE (Thomas the Terror @ Jul 11 2009, 02:17 PM) <a href="index.php?act=findpost&pid=336568"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I also got a crash when you immediately...
  11. Screwface

    Solved Fixing the Different Flags Mod

    I puted this line in console : <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->if (CheckAttribute(&Locations[FindLocation("Shipdeck5")], "models.always.back1")) DeleteAttribute(&Locations[FindLocation("Shipdeck5")],"models.always.back1"); // PB: To fix savegames if...
  12. Screwface

    Solved Fixing the Different Flags Mod

    Me too, still black !
  13. Screwface

    Solved Fixing the Different Flags Mod

    For me too <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya2" border="0" alt="me.gif" /> I can continue the quest but i've encountered an other problem after ! When i am teleport to the ShipDeck5, i have a black screen <img...
  14. Screwface

    Solved Fixing the Different Flags Mod

    The crash comes when you go at port in grenada, right ? I discovered something very interesting that you could try to confirm if that's the same for you. If you outcomment this line of code in quest_reaction of assassin storyline at the fougornot : <!--c1--><div class='codetop'>CODE</div><div...
  15. Screwface

    Solved Fixing the Different Flags Mod

    Pieter, i'm sorry to insist with that but shouldn't the heavytraders be replaced by the wargalleons of the DR ? Because actually, there are no new heavytraders (DR wargalleons renamed) files in the new experimental mod resources ship folder but they are still in the ships_init file <img...
  16. Screwface

    Solved Fixing the Different Flags Mod

    Here is my Adjustments to solve the fallen masts crashes !! As i said before, as soon as a mast has fallen, i restrict the refreshflags only to the player to avoid crash when the flags events are too close of the fallen mast events but but i finally found a way to refresh flags of a ship who...
  17. Screwface

    Solved Fixing the Different Flags Mod

    Pieter, is the postevent delay relative to the CPU speed ? because i still have a crash when i excite the inventory with 100 as value <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
  18. Screwface

    Solved Fixing the Different Flags Mod

    <!--quoteo(post=335984:date=Jul 8 2009, 01:11 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jul 8 2009, 01:11 PM) <a href="index.php?act=findpost&pid=335984"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Have you got any idea what happens if there's a...
  19. Screwface

    Solved Fixing the Different Flags Mod

    <!--quoteo(post=335963:date=Jul 8 2009, 11:11 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jul 8 2009, 11:11 AM) <a href="index.php?act=findpost&pid=335963"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The game agrees too; I did have an idea how to add...
  20. Screwface

    Solved Fixing the Different Flags Mod

    <!--quoteo(post=335397:date=Jul 6 2009, 10:19 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jul 6 2009, 10:19 AM) <a href="index.php?act=findpost&pid=335397"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Indeed having no flags after the next HoistFlag is...
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