• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Bartolomeu o Portugues

    Armoured Danielles

    Would be interesting if the texture for the armour could be easily adapted to Roxanne Lalliere...
  2. Bartolomeu o Portugues

    Armoured Danielles

    Humm... Pretty sexy :cool:
  3. Bartolomeu o Portugues

    Included in Build A new buccaneer camp?

    If they aren't troublemakers, the mini-quest is a bit useless for them. However, a mini-quest would be interesting in this location. Some houses closed in the camp could be used for that. In my case, I cannot do that at the moment. I need to work first in the next Bartolomeu' storyline quest...
  4. Bartolomeu o Portugues

    Included in Build A new buccaneer camp?

    What a pity. A kind of mini-quest that will let the player kill these two guys. Like these two guys are troublemakers in the camp and the other buccaneers would be happy to see someone killing them.
  5. Bartolomeu o Portugues

    Included in Build A new buccaneer camp?

    Will you add the possibility of starting a duel with them if the player doesn't like the way they talk?
  6. Bartolomeu o Portugues

    Included in Build A new buccaneer camp?

    I don't understand. Why only buccaneers can visit the camp? I will read these dialogues this afternoon to understand better :-D
  7. Bartolomeu o Portugues

    Included in Build A new buccaneer camp?

    Why not adding some dialogues that could be an introduction of the Buccaneer Camp? A bit like the dialogues of a random walker explaining the history of his town...
  8. Bartolomeu o Portugues

    Included in Build A new buccaneer camp?

    I think in that time I made some quick dialogues for them. Maybe, you could improve them or give them the dialogues used by the random walkers.
  9. Bartolomeu o Portugues

    Included in Build A new buccaneer camp?

    About changing a starting locator, you mean in the SideQuest.c, right? Not in the locators file of this location. I say that because some locators are used by the storyline and it's important not to change their positions.
  10. Bartolomeu o Portugues

    Included in Build A new buccaneer camp?

    An indian village in CoaS, I don't think so. But, I can check that again to be sure. About the other point, of course, add more characters in the Buccaneer camp if you want to.
  11. Bartolomeu o Portugues

    Included in Build A new buccaneer camp?

    I didn't find a location like that in CoaS. Maybe, when I have time, I could work on the character path so that at least npcs don't walk through the buildings. At least for a long time and except for the quest locations, I won't substitute or add any new locations. For instance, for the...
  12. Bartolomeu o Portugues

    Included in Build A new buccaneer camp?

    Here's the Buccaneers camp exit: http://piratesahoy.bowengames.com/potc/Bartolomeu/buccaneer_camp_exit.zip An important point, I've made a new locator file version for the Buccaneer Lair. I've added two new locators for the people walking in the town + better position for the reload1 officers +...
  13. Bartolomeu o Portugues

    Mod Release Build 14 GAMMA [Last Update: 31st December 2021]

    Of course, you can do this change :-)
  14. Bartolomeu o Portugues

    Mod Release Build 14 GAMMA [Last Update: 31st December 2021]

    . About my previous post, the first time i uploaded the file, it seems the file had a problem because of the name of this file or something like that. I've had to reupload it two minutes after. Just want to inform, now the file has no problem.
  15. Bartolomeu o Portugues

    Included in Build A new buccaneer camp?

    These last days, I Played my Storyline and visited many times the Buccaneer camp. I can confirm many times many random people appeared there
  16. Bartolomeu o Portugues

    Mod Release Build 14 GAMMA [Last Update: 31st December 2021]

    Here are some fixes for the Bartolomeu storyline. About the gm file used in the Wine_cellar, I've had to make a new one because the current one uses a wrong texture.
  17. Bartolomeu o Portugues

    Included in Build A new buccaneer camp?

    I checked right now and the CoaS exit location has 3 exits. So, I'll do the changes. Another point, if possible, I want to use a CoaS location for the village Church near Santo Domingo. Just need to confirm if there is in CoaS, a location with a church and a few houses surrounded by jungles...
  18. Bartolomeu o Portugues

    Included in Build A new buccaneer camp?

    I need to check if the CoaS exit location for this location has 3 exits. If not, it would be better indeed to use the Conceicao exit smuggler camp. Another point, tomorrow, I think I will release some fixes for the Bartolomeu storyline.
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