• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. superdurnius

    How do i become a modeler?

    A) There are 3 main programs: Autodesk Maya, Autodesk 3dsMax and Autodesk Softimage... All of these are alternatives and mostly notable difference is interface and way you contol it. Almost all modeling posibilityes are the same (all of these 3 are owned by Autodesk :D) B) Start modeling from...
  2. superdurnius

    Few ideas for upcoming mods

    If you remember, I did the test with Climb-up-the-masts... Everything was OK, just lot's of work to do with every ship separatly... To much for me...
  3. superdurnius

    blackpearl new2

    It is
  4. superdurnius

    Texturing Moder's Code List

    But this, probably, will be when we'll start with B15... For B14 is already to late... :D
  5. superdurnius

    Bomb Vessel

    need to think how to code it... I mean mortar thingy...
  6. superdurnius

    Texturing Moder's Code List

    You didn't understood me right... Now all projects are included too... Just they are now more co-op like and have better quality... And before including they might have one owner, but they might also have 5 people, who worked with it... No one does that selection thing... But also there is lower...
  7. superdurnius

    Texturing Moder's Code List

    You didn't understood me right... Now all projects are included too... Just they are now more co-op like and have better quality... And before including they might have one owner, but they might also have 5 people, who worked with it... No one does that selection thing... But also there is lower...
  8. superdurnius

    Texturing Moder's Code List

    That might sound silly, but I don't think we need one at all... This comunity is small enought (not as huge as Fallout 3 or Oblivion), so "honor" rule would be enought for me... If someone want's to edit my character, and don't know who created it, simply ask at forums... And if noone...
  9. superdurnius

    Texturing Moder's Code List

    Right now is other opinion i guess... Before: How we can inlude ALL content and still remember who created what? --> Texture-numbering-system... Now: How we can have best quoality content and not to overload build with huge download size? --> Stop numbering textures, wory about inside-build...
  10. superdurnius

    Texturing Moder's Code List

    I never used this... None of my character have number-ID on them. They simpy are called as characters should be called... And becouse of that they can be esealy founded, if needed...
  11. superdurnius

    Texturing Moder's Code List

    I don't agree with this... It makes lot's of mess in character folder and have no use, except "knowledge" of owner... I suggest forget this... No one "numbers" ships and locations, right?
  12. superdurnius

    Sneaky Trader mod help, please...

    Your characters color scheme is to ... ehm... clean... colors are to bright... To cartoonish... Try combine clothes with linen textures... And try to get rid of those black lines, that supose to me contours...
  13. superdurnius

    Bounty Bay Online using Storm Engine

    Well... In those games are some models, that I'd like to "borrow" as upgrades for ships in my Ship-Customization-System... Tho, they surrelly will have to be modified, since those parts aren't ... "universal"... they won't fit to all ships... So I'l think about "partly-borowing" misc stuff from...
  14. superdurnius

    Bounty Bay Online using Storm Engine

    Yes... The same as Voyage Century Online use STORM engine too... And there is more much better stuff... But i haven't mentioned that becouse i don't like "borowing" stuff... someone made it... But i don't mind if we could use modified theyr stuff... But still Let's just don't start "borowing"...
  15. superdurnius

    subfolders

    yey... finally... :onya2 Will this be inplemnted in future builds?
  16. superdurnius

    Tutorial Storm Engine Moddeling Basics

    Ehm... :g1 CHe-chem... :yes
  17. superdurnius

    "The Short of It" and "Now What?"

    I suggest little different set-up of team... Will PM you with it... This need closed discussion for now...
  18. superdurnius

    "The Short of It" and "Now What?"

    I think the same too... By me, Pirate_kk should simply learn/fix code to be able to compile... and experiment with it... But don't start real modding before B14 is finished and entire team is ready to start B15 on CoAS engine... I even think, that B15 should be made from scratch... And...
  19. superdurnius

    New Ship Models?

    I don't think that there was some "released" yet...
  20. superdurnius

    "The Short of It" and "Now What?"

    I've read all suggestion with source code... But first think, I've imagined while reading "we have source code" was: Full alpha support — I think this should be made as one of priority things... That would be much of improvement... I'd like... No... I want to be able to putt alpha on...
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