• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. superdurnius

    PA! Steam Group

    Yes... But I guess you can find another friend from here in more apropriate lcation for you... Me, I hope. too...
  2. superdurnius

    PA! Steam Group

    Yes... But also good for not pirate games... I would be happy to play other co-op games such as Team Fortress 2 or Left 4 Dead 2 with someone from here...
  3. superdurnius

    Happy Birthday Pieter Boelen

    Late one day, but still... Happy Birthday...
  4. superdurnius

    PA! Steam Group

    We can announce things over there... And every one on the group will get pop-up about us... I'm joining... My nickname SuperDurnius...
  5. superdurnius

    Armor Project

    Nope.. That's just trick with 3d program...
  6. superdurnius

    Armor Project

    Thanks for comments and Ideas... Good to hear that someone likes... BTW: Note, that I'm also redoing "default" armors. This mod will decrease Characters texture folder by ~150 MB...
  7. superdurnius

    what better?

    You already animated it by animating Pirate10... they use the same body... I'm just going to swap textures and head... Just waiting for your fixed version of Pirate10... Yes... I've fixed head completelly... All gaps, All shapes... And even its location is more "in place"... And no Jokes...
  8. superdurnius

    Armor Project

    Original Post ------------------------------------------------------------------------------------------------------------------- Instalation instructions: Download the files from files section (Note: Password is for files FTP) Extract RunMeBliat.7z content to main directory and run...
  9. superdurnius

    what better?

    Which is better? First is original... No changes. Secon, "fixed" by me... Modified shape of nose and eyes. Asking, since don't sure about editing original model...
  10. superdurnius

    Exporting-Maya 5

    You're absolutelly right... Just I'm not sure, that the thing inside *.gm is called colision... Let's call it just BSP... :shrug
  11. superdurnius

    Exporting-Maya 5

    no... col files are generated with in-game tools... And they are the "shadows"... Locations lightning files... WAit... Might be... :urgh ... Damn... I've lost my thots... By "colision" you mean some kind of 3D programing term or those *.col files near the models? Since I was talking about those..
  12. superdurnius

    Exporting-Maya 5

    if more specific: Hull... Yess... I haven't finished tutorial parts of the ships... Path? Only for ship path files in AoP... PotC use different path formath and there is no need for BSP neither for ships nor locations... BSP is also needed for locations (so camera wont pass thro wals) For such...
  13. superdurnius

    Exporting-Maya 5

    If you want, you can note something I've missed in my tutors and I'll edit/update them... And will give you proper credit... :onya2
  14. superdurnius

    Exporting-Maya 5

    It is needed for hull, path, and locations.
  15. superdurnius

    Exporting-Maya 5

    BuildBSP is neaded only for few situations... I meantion where do you need to check it where don't... You should read my tutor more cearfully...
  16. superdurnius

    Exporting-Maya 5

    Haven't you saw my tutorial written almost a year ago? He is in the same forum as this post... Stickied... You wrote egsactly the same as me... http://forum.piratesahoy.net/topic/14886-storm-engine-moddeling-basics/
  17. superdurnius

    Ships or boats

    :ohh :E
  18. superdurnius

    Ships or boats

    To late... I'm mad... :grr
  19. superdurnius

    Some mixes

    :whee
  20. superdurnius

    Armor mod

    Who made the armor mod? I guess in B12, right?
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