Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!
Quick links for Beyond New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
- Bug Tracker on Github
Quick links for Maelstrom
- Download the latest version of Maelstrom
- Download the latest version of ERAS II
- Download the latest version of New Horizons on Maelstrom
Quick links for PotC: New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
Thanks to YOUR votes, GOG.com now sells:
- Sea Dogs
- Sea Dogs: Caribbean Tales
- Sea Dogs: City of Abandoned Ships
Vote now to add Pirates of the Caribbean to the list!
Quick links for AoP2: Gentlemen of Fortune 2
- Downloads and info
- ModDB Profile
- Forums Archive
A Pirate Podcast with Interviews
Music, Comedy and all things Pirate!
- Episode Guide - About - Subscribe -
- Twitter - Facebook - iTunes - Android -
- Youtube - Fill the Coffers -
Is it possible to extract the ship mesh and the textures from the storm engine games and modify with new textures etc?If it is, I've never heard of a way.
You can edit textures if you convert them to tga images with TX Convertor:
http://www.piratesahoy.net/cloud/repository/Tools/Modeling+Texturing/TX Convertor.zip
Also with GM Viewer you can convert .gm files to .obj
http://www.piratesahoy.net/cloud/repository/Tools/Modeling+Texturing/GM Viewer.zip
Yup; that's exactly what it's for.Does TXconvertor support Sea Dog -to each his one. It seems like the textures are in a .tga.tx file format.
Ooh! Does this work vice-versa as well? If so, then it's possible to edit the models and re-add them to the game. How does the character rigging/weighting happen in the games? Are character models also in the GM format?Also with GM Viewer you can convert .gm files to .obj
http://www.piratesahoy.net/cloud/repository/Tools/Modeling+Texturing/GM Viewer.zip
Yes, they are.Are character models also in the GM format?
I haven't added a completely new character model so I don't know.How does the character rigging/weighting happen in the games?
Yes, either with Maya and then making them gm files again or with the TOOL which you don't even need to convert them from gm, but Maya is more powerful.Ooh! Does this work vice-versa as well? If so, then it's possible to edit the models and re-add them to the game.
Yup; that's exactly what it's for.
The file formats haven't really changed between PotC, CT, CoAS and TEHO.
Yes, they are.
I haven't added a completely new character model so I don't know.
Yes, either with Maya and then making them gm files again or with the TOOL which you don't even need to convert them from gm, but Maya is more powerful.
Here is the link to the TOOL:
http://www.piratesahoy.net/cloud/repository/Tools/Modeling+Texturing/Inez Dias Tool.rar
As for Maya you will also need the gm plugins and the correct version of the program.
Link to Maya Plugins:
http://www.piratesahoy.net/cloud/repository/Tools/Modeling+Texturing/Maya Plugins.zip
A professional image editor like Photoshop or GIMP, coupled with a model previewing software (where you can save the texture and refresh the preview to see your changes), is the most common, old-school way. There are now so-called live sculpting software that allow you to paint directly on the 3D model and turn that into a texture for you, but they are usually expensive. Blender comes to the rescue in the latest versions, where they, too, have now included this feature in the software. It was used to create the animated short movie Spring (that was its beta test trial).Do you know the easiest/best way to retexture? Do you guys use photoshop?
Please explain.You'll need HEX-editor too when retexturing.
There is also a HEX editor plug-in for Notepad++ that I use.HEX editor is the software that let you change which texture(s) a certain model is calling.
It can be found among other modding tools on the forum.
Really?Blender comes to the rescue in the latest versions, where they, too, have now included this feature in the software. It was used to create the animated short movie Spring (that was its beta test trial).
Really?
I didn't know about it, cool might as well try it at some point, thanks @Cerez for letting me know.
You can edit textures if you convert them to tga images with TX Convertor:
http://www.piratesahoy.net/cloud/repository/Tools/Modeling+Texturing/TX Convertor.zip
Also with GM Viewer you can convert .gm files to .obj
http://www.piratesahoy.net/cloud/repository/Tools/Modeling+Texturing/GM Viewer.zip
The post previous to the one you quoted should explain why those tools have been linked.Hello
except that in Naval Action there are no * .tx files nor * .gm files