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I don't expect we'll ever be able to adapt the engine for PotC, but at least if we get this to compile for CoAS, it'd mean there'd be no holds barred for CoAS development at least.
Sounds like a perfect solution to me. For the PotC Build Mod, we replaced pretty much all of the skies as well, if I remember correctly.The sky was terrible. You could see the seams, some empty white boxes, etc. and too much had changed there, so I just copied/pasted the entire sky weather from a COAS mod; that was the quickest fix.
That's indeed VERY clunky! I was so happy when the great @NathanKell replaced that in the PotC Build Mod with the ability to just type with the actual keyboard.only one minor glitch I found in the back-end that needed a recompile, but that was poor error handling that was undiscovered during my COAS/GOF work because it involves something those games don't use anymore...deprecated, but POTC does and the feature still exists -- that clunky keyboard screen for renaming ship
If only we would have had someone who could make that work!P.S.
From http://www.piratesahoy.net/threads/age-of-pirates-ii-piratesahoy-edition.16966/page-4
That was backwards...the engine needed no adapting. Merely changes to the script/moddable portion of the game. And from start to working copy took less than 30 hours of work. Coulda had this years ago...
So you've got physically one single executable starting various different games?
Not sure how practical that is (I don't mind having one executable in each game version), but it's interesting for sure.![]()
Doesn't seem quite necessary, but if you enjoy making that work, go for it!But the next move, is to throw a game selection menu up...click which one you want, and launch the selected version. Working on it.
Doesn't seem quite necessary, but if you enjoy making that work, go for it!![]()
I just figured if you have all three games installed, you can have three different shortcuts on your desktop to choose between them, instead of choosing from within the ENGINE.But why wouldn't it be necessary or superfluous?
I was just thinking, with the amount of complex things you're trying to sort out, this is one that users could at least work around.
Oh, I thought you meant there were still some rough edges to be smoothed out.Amount of complex things? But I thought that was already done...refer here: POTC Vanilla Running in 2.8 COAS Engine | PiratesAhoy!![]()
With this latest feature, I think it is time to focus on further playtesting to iron out any last details.
I can't imagine many people will want to play the unmodded PotC, even on the new engine.
But of course that IS fairly important to be able to sort out whatever issues still remain.![]()
As it happens I am part way through a "replay" of vanilla unmodded POTC at the moment - so assuming it is save game compatible and @ChezJfrey is willing to upload the necessary script changes somewhere, I'm game to give it my attention (even if I have to do it on my win7 machine given my troubles with win 10 alluded to elsewhere).
Sure no problem, here is my current save directory take your pick.If you don't mind, give me a save from the original and I can try it out beforehand and we will know if they are/are not compatible.
Sure no problem, here is my current save directory take your pick.![]()
Amount of complex things? But I thought that was already done...refer here: POTC Vanilla Running in 2.8 COAS Engine | PiratesAhoy!
And with Caribbean Tales also working, I think I'm pretty much done. I already noticed from KK's issue here WIP - Age of Pirates PA! Edition kk from 2016.06.28 | PiratesAhoy! that screenshots weren't working correctly for him. In my own, WinXP was fine, but a move to Win7 showed similar non-working screenshots, which an internet search shows this was a common theme among other games when a user upgraded to Win7...screenshots went black, just like ours; I already modified and resolved that. Nothing else pressing as all known bugs are solved at the moment.
So I'm moving on to other facets. With this latest feature, I think it is time to focus on further playtesting to iron out any last details.
I second the alpha channel idea. I was getting black screen shots when viewed with IrfanView that showed up fine in Photoshop. Since I had to convert from TGA to JPG anyway, that was fine. And JPG didn't have an alpha channel.
Hook