@Pieter Boelen , that isn't clever enemies at all!
The enemy sheathes his weapon, so the silly autotargeting of the game makes your player ignore him rather than finish him off, and let him retreat to the backrow, where he can then reload and hurt you.
That is stupid player mechanics, not clever enemies.
(And I think the AI should not be acting in such a way as to take advantage of the player mechanics being dumb. That is the equivlant of a player exploit, but on the AI side, an AI exploit. Exploits are bad regardless).
Levis, I think basically make them almost never sheeth their weapons if they are close to the player, only if very far away, and then we have a good system. It is unrealistic for them to sheeth their sword when they are 2 feet away from the player getting hacked to pieces and still live.
And, I LOVE the new AI. It is great!
The enemy sheathes his weapon, so the silly autotargeting of the game makes your player ignore him rather than finish him off, and let him retreat to the backrow, where he can then reload and hurt you.
That is stupid player mechanics, not clever enemies.

(And I think the AI should not be acting in such a way as to take advantage of the player mechanics being dumb. That is the equivlant of a player exploit, but on the AI side, an AI exploit. Exploits are bad regardless).
Levis, I think basically make them almost never sheeth their weapons if they are close to the player, only if very far away, and then we have a good system. It is unrealistic for them to sheeth their sword when they are 2 feet away from the player getting hacked to pieces and still live.
And, I LOVE the new AI. It is great!
