- A bunch of "Treasure Quest" pirate characters are initialized in TActors.c
- These are reused again for each Treasure Quest; for details, see here: Fix in Progress - Levelling: Treasure Quest Pirates Unaffected | PiratesAhoy!
- However, these guys are ALSO re-purposed in this part of the Jack Sparrow main quest for some reason (???)
- They should appear as enemies, but they don't and they DO need to die for the quest to continue
- That doesn't actually break the quest though, since the reason they didn't appear is because the game figures they're ALREADY DEAD (remember we had that problem before, but at sea)
- Probably happens because they were used in a Treasure Quest, got killed and then the game considered them dead and wouldn't resurrect them properly again
Could these guys just be changed - to say Isle de Muerta pirates - sort of like Claire Larousse's crew in the canyon.
So that they would not belong to any other group. Just be for this one appearance.
What would it need - a couple of character init entries in TempQuest.c or Temp QuestEnemy.c and some changes in those cases in quests_reaction.c

After all they have a short & very brief existance - how did they manage to find the Isle de Muerta anyway


