case "admiral_wind_up_clock":
PlaySound("INTERFACE\clock_wind_up.wav");
LAi_QuestDelay("admiral_clock_ticking", 2.2);
break;
case "admiral_clock_ticking":
LAi_SetPlayerType(Pchar);
Locations[FindLocation("Admiral_Office")].reload.l1.disable = 0;
PlaySound("INTERFACE\clock_ticking.wav");
LAi_QuestDelay("admiral_clock_striking", 7.0); // TALISMAN -- was 3.5 this not enough time to get to door
break;
case "admiral_clock_striking":
PlaySound("INTERFACE\clock.wav");
LAi_QuestDelay("admiral_lock_door", 2.0);
break;
case "admiral_lock_door":
Locations[FindLocation("Admiral_Office")].reload.l1.disable = 1;
Pchar.quest.admiral_clock = "off";
PlaySound("INTERFACE\key_lock.wav");
break;