ovahenort
Landlubber
Yea after long time im back to work on my mod(i was working on games like gta 4,sims 3,farming simulator etc) taked alot time for me but hey im back ill update my thingys here only on bigger parts of mods not for few text files changed anyway what things are new.I got separated mod (just for me lets say its like backup of only my mods).But now im working on gof 1.0+1.1+1.2 and i u all did great job but stil i need to complain on ships i know u had good intensions by em but still alot of em have model bug which cant be fixed easy let me explain:
1 - Sun is on right side and glowing from right side but ships are darker on right side where they are supossed to be light and dark on left side and thats very big prob to me becouse my weather mod cant be applyed to gof becouse all those ships and belive me on my words my weather is very very realistic i spended over 6 days without stop(without switching jobs) to get right colors to match fogs and sky,very detailed waves(amp1+amp2) and harmonics,new sea reflections+ sea bump ok to much talk
Link from old post if u need more info:
http://www.piratesahoy.net/threads/coas-new-mod.15251/
Lol i forgot how to set code to show name instead full link >.>
Edited 24.6.2012 : Preparing SS and videos
All ships are textured in next way:
hull1 - old and rusty
hull2 - medium not old and not new
hull3 - brand new ship
all 3 hulls per ships use same textures but new,medium,and old
New sea - worked over 72h till i didnt get right waves/colors of sea (amp1,amp2,harmonics)
Improved sea reflections
Flares - brand new flares for sun,lamps,fonars,moon and sea reflection
Fully customized new interface
Customized mainmenu
Brand new Trailer implanted
Remade ships.init and ships.h files so now ship classes will be decided by their hull strenght and cannon quanity
Imported brand new weapons - guns,swords,blades,axes - fantasy weapons
Fixed few bugs with particles
More detailed particles
New ship flags(got transparency)
New sails opacity
Fountain,waterfall particles
new sea foam particles
more realistic smoke,fire
New fonts - used potc font
Added sail color and emblams(change em by dbl clicking on sails in ship interface) - implanted from aop:caribbean tales
Brand new Loading images(HD images with tips on em)
Edited start.exe(cant tell how) also implanted new engine startup background,new exe icon and new name of exe
Weapons,textures... : http://www.crocko.com/4D838E2719BB4C4D9A2CD477CCC15526/50_ss_preview.zip
Gameplay SS : http://www.crocko.com/5EB1B29878484D028C4A18FC52080DD9/pack_1.zip
http://www.crocko.com/03532A0ED7B544E2BD64B99132C930EF/Pack_2.zip
Edited 25.6.2012 : new stuff in mod
Ship Hebek - Bit wider and flater then xebek ss coming soon
Ship Trade Galeon - completly new ship prbly unseen so far here(i got it from russian site) its nice ss are coming
Few new characters - prbly some new locations
Remade some jungles ( added wood huts in some places - abondoned with ability to find stuff there)
I also got new town for england imported from potc also got it from russian site
Some ships for which i need ur opinions lol enoy
trade galeon______________________________light schooner________________________________light xebec
Ok now the fun part
catamaran___________________________________plot________________________________water fort
Added full colony upgrades
Added mines to islands
Added new items (example no more pots now food etc...rum is still in play dw)
10-15 new blades - 5-10 new guns - 5-10 new axes,
Upgraded old items - every item which was just for selling have part in gameplay
example - some of jewels ull be able to donate to church or bribe girls in brothel
Merchants at ports will pay good money for silver and gold from character items not goods
etc =)
added sails upgrades
added ship hull upgrades - but not like in aop ct it will be like lets say u just upgrade ur ship by newer look as i sad before
All ships are textured in next way:
hull1 - old and rusty
hull2 - medium not old and not new
hull3 - brand new ship
ScreenShots:
arena etaps
food icons
colony arhitecture
dont ask me what i did to graphic i had alot troubles with ambient lights until i didnt figured it out why ambient light was blocked on all objects ingame and yes mates i do have now real shadows on all objects and can use normal mapping on textures.....
colony structures 1
colony structures 2
colony structures 3
1 - Sun is on right side and glowing from right side but ships are darker on right side where they are supossed to be light and dark on left side and thats very big prob to me becouse my weather mod cant be applyed to gof becouse all those ships and belive me on my words my weather is very very realistic i spended over 6 days without stop(without switching jobs) to get right colors to match fogs and sky,very detailed waves(amp1+amp2) and harmonics,new sea reflections+ sea bump ok to much talk

Link from old post if u need more info:
http://www.piratesahoy.net/threads/coas-new-mod.15251/
Lol i forgot how to set code to show name instead full link >.>
Edited 24.6.2012 : Preparing SS and videos
All ships are textured in next way:
hull1 - old and rusty
hull2 - medium not old and not new
hull3 - brand new ship
all 3 hulls per ships use same textures but new,medium,and old
New sea - worked over 72h till i didnt get right waves/colors of sea (amp1,amp2,harmonics)
Improved sea reflections
Flares - brand new flares for sun,lamps,fonars,moon and sea reflection
Fully customized new interface
Customized mainmenu
Brand new Trailer implanted
Remade ships.init and ships.h files so now ship classes will be decided by their hull strenght and cannon quanity
Imported brand new weapons - guns,swords,blades,axes - fantasy weapons
Fixed few bugs with particles
More detailed particles
New ship flags(got transparency)
New sails opacity
Fountain,waterfall particles
new sea foam particles
more realistic smoke,fire
New fonts - used potc font
Added sail color and emblams(change em by dbl clicking on sails in ship interface) - implanted from aop:caribbean tales
Brand new Loading images(HD images with tips on em)
Edited start.exe(cant tell how) also implanted new engine startup background,new exe icon and new name of exe
Weapons,textures... : http://www.crocko.com/4D838E2719BB4C4D9A2CD477CCC15526/50_ss_preview.zip
Gameplay SS : http://www.crocko.com/5EB1B29878484D028C4A18FC52080DD9/pack_1.zip
http://www.crocko.com/03532A0ED7B544E2BD64B99132C930EF/Pack_2.zip
Edited 25.6.2012 : new stuff in mod
Ship Hebek - Bit wider and flater then xebek ss coming soon
Ship Trade Galeon - completly new ship prbly unseen so far here(i got it from russian site) its nice ss are coming
Few new characters - prbly some new locations
Remade some jungles ( added wood huts in some places - abondoned with ability to find stuff there)
I also got new town for england imported from potc also got it from russian site
Some ships for which i need ur opinions lol enoy



Ok now the fun part




Added full colony upgrades
Added mines to islands
Added new items (example no more pots now food etc...rum is still in play dw)
10-15 new blades - 5-10 new guns - 5-10 new axes,
Upgraded old items - every item which was just for selling have part in gameplay
example - some of jewels ull be able to donate to church or bribe girls in brothel
Merchants at ports will pay good money for silver and gold from character items not goods
etc =)
added sails upgrades
added ship hull upgrades - but not like in aop ct it will be like lets say u just upgrade ur ship by newer look as i sad before
All ships are textured in next way:
hull1 - old and rusty
hull2 - medium not old and not new
hull3 - brand new ship
ScreenShots:



dont ask me what i did to graphic i had alot troubles with ambient lights until i didnt figured it out why ambient light was blocked on all objects ingame and yes mates i do have now real shadows on all objects and can use normal mapping on textures.....


