Ahoy mates,
about one year ago I retired from privateering, but alas - I am a sea dog, so I went out to sea again.
The build mod is already very near to perfection, but I am still disappointed by one thing: It is far too easy to get rich. Not by plundering ships, finding treasures or trading, but simply by slaughtering people (at sea or on land, does not really matter). Looting the bodies of the fallen enemy (and own) crew is most often much more rewarding than selling off the plundered cargo. Apart from that it does not make any sense for me why simple sailors would run around with thousands of pieces of gold.
Also goods' prices in comparison to ordinary (not special) weapons' and items' prices seem to be unbalanced. One trade unit of gold, which equals around 300 pounds (3 cwt) of gold, trades for around 450 gold pieces, while an ordinary short pistol costs 600 gold pieces.
Maybe for pirates I should do a different calculation: 50 litres (1 cwt) of rum cost 15 gold pieces, an average short pistol costs 600. That means for one short pistol you'd get about 2.000 litres of rum. Why on earth would any pirate keep his pistol?
Is there already something planned for balancing that or is that too deep in the code? I must admit, I have not yet looked intensely at this topic myself. I am just a little annoyed, that I am already millionaire again
So long.
about one year ago I retired from privateering, but alas - I am a sea dog, so I went out to sea again.
The build mod is already very near to perfection, but I am still disappointed by one thing: It is far too easy to get rich. Not by plundering ships, finding treasures or trading, but simply by slaughtering people (at sea or on land, does not really matter). Looting the bodies of the fallen enemy (and own) crew is most often much more rewarding than selling off the plundered cargo. Apart from that it does not make any sense for me why simple sailors would run around with thousands of pieces of gold.
Also goods' prices in comparison to ordinary (not special) weapons' and items' prices seem to be unbalanced. One trade unit of gold, which equals around 300 pounds (3 cwt) of gold, trades for around 450 gold pieces, while an ordinary short pistol costs 600 gold pieces.
Maybe for pirates I should do a different calculation: 50 litres (1 cwt) of rum cost 15 gold pieces, an average short pistol costs 600. That means for one short pistol you'd get about 2.000 litres of rum. Why on earth would any pirate keep his pistol?
Is there already something planned for balancing that or is that too deep in the code? I must admit, I have not yet looked intensely at this topic myself. I am just a little annoyed, that I am already millionaire again

So long.