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A Pirate Podcast with Interviews
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How detailed are you planing to make her? Because if you plan to put her in game, it would be wise to turn the polycount down a notch.
That's a really nice looking vessel though.
7000 is normal for stock CAOS ships. But nowadays we've got quad core CPUs, powerful video cards an gigabytes of RAM. I really don't think a 30k-40k polygon ship will cause problems for modern PCs even when running storm engine.jeez, i thought 7000 was around normal?
7000 is normal for stock CAOS ships. But nowadays we've got quad core CPUs, powerful video cards an gigabytes of RAM. I really don't think a 30k-40k polygon ship will cause problems for modern PCs even when running storm engine.jeez, i thought 7000 was around normal?
BTW, I have a question to modelers. Does anybody know where to find a small instruction about using alpha-channel in textures? I want to make transparent glass in windows, but don't how to make it work correctly in game.
Thanks!