Simple question for real modders i geuss..
I did some changes in ships_init i underlined it..:
refShip.Name = "Flyingdutchman"; // ËÃ
refship.Soundtype = "lineship";
refShip.Class = 1;
refShip.Cannon = CANNON_TYPE_CANNON_LBS92;
refShip.MaxCaliber = 92;
refShip.Weight = Tonnes2CWT(2500);
refShip.Capacity = 19000;
refShip.CannonsQuantity = 120; refShip.rcannon = 50;
refShip.lcannon = 50;
refShip.fcannon = 10;
refShip.bcannon = 10;
refShip.MaxCrew = 500;
refShip.MinCrew = 80;
refShip.BoardingCrew = 250;
refShip.GunnerCrew = 50;
refShip.CannonerCrew = 136;
refShip.SailorCrew = 500;
refShip.SpeedRate = 38.5;
refShip.TurnRate = 90.0;
refShip.Price = 2950000;
refShip.HP = 175000;
refShip.SP = 100000;
refship.EmblemedSails.normalTex = "ships\parus_common_torn.tga";
//refShip.AbordageLocation = "Boarding Deck_01";
refship.Type.Merchant = true;
refship.Type.War = true;
refShip.fWindAgainstSpeed = 8.0;
refShip.sea_enchantment = 3.0;
refShip.lowpolycrew = 24;
refShip.buildtime = 120;
but my real question is
how does it comes that my ship still fires like 60 cannons and not all 120
on left it fires 24 cannons and not 50 does that comes becouse the ship texture has 24 cannons on left?
thats my question but my flying dutchman is still uber
I did some changes in ships_init i underlined it..:
refShip.Name = "Flyingdutchman"; // ËÃ
refship.Soundtype = "lineship";
refShip.Class = 1;
refShip.Cannon = CANNON_TYPE_CANNON_LBS92;
refShip.MaxCaliber = 92;
refShip.Weight = Tonnes2CWT(2500);
refShip.Capacity = 19000;
refShip.CannonsQuantity = 120; refShip.rcannon = 50;
refShip.lcannon = 50;
refShip.fcannon = 10;
refShip.bcannon = 10;
refShip.MaxCrew = 500;
refShip.MinCrew = 80;
refShip.BoardingCrew = 250;
refShip.GunnerCrew = 50;
refShip.CannonerCrew = 136;
refShip.SailorCrew = 500;
refShip.SpeedRate = 38.5;
refShip.TurnRate = 90.0;
refShip.Price = 2950000;
refShip.HP = 175000;
refShip.SP = 100000;
refship.EmblemedSails.normalTex = "ships\parus_common_torn.tga";
//refShip.AbordageLocation = "Boarding Deck_01";
refship.Type.Merchant = true;
refship.Type.War = true;
refShip.fWindAgainstSpeed = 8.0;
refShip.sea_enchantment = 3.0;
refShip.lowpolycrew = 24;
refShip.buildtime = 120;
but my real question is
how does it comes that my ship still fires like 60 cannons and not all 120
on left it fires 24 cannons and not 50 does that comes becouse the ship texture has 24 cannons on left?
thats my question but my flying dutchman is still uber
