Here is some characters I've made while experimenting... But when I'm tryed to export them to *.gm... Ehm, animations via tool looks like piece of sh*t, and game crashes when I'm trying to summon the in-game... So as I said one time, I won't going to mess-up with animations, so I won't export them to *.gm... If there will be volunteers for that, Pm me, so I'll send all files with textures...
No I know that this sounded rude, but...
Now about characters, I've tryed to add armor to Johan Etling skin... But that wasn't enough for me, so here is some images (for now worked only with 2 models):
Ok, here is Johan Etling:
That is recolor of my TheDarkOne project... Just remember someone wanted to have bandanna on that models head (not drawn)... So here
For this to fit armor I even had to edit chest...
I'm adding things that way, so there won't be any texturising problems. I meen I cut-out armor model, add it to character (modify armor and character, to fit each other), then rearranging texture map, so he wont use full-sized old image... In exchange he uses new, smaller image, which holds only the armor textures. And I'm adding that in this way so you won't need to change any textures to model itself to cosmetology glitches of added model (egz scalp goes out of the top of the hat, so you need to recolor characters scalp). The same with bandanna and hairs. And I afcourse modified bandanna and hairs to fit character heads...
No I know that this sounded rude, but...
Now about characters, I've tryed to add armor to Johan Etling skin... But that wasn't enough for me, so here is some images (for now worked only with 2 models):
Ok, here is Johan Etling:

That is recolor of my TheDarkOne project... Just remember someone wanted to have bandanna on that models head (not drawn)... So here

For this to fit armor I even had to edit chest...
I'm adding things that way, so there won't be any texturising problems. I meen I cut-out armor model, add it to character (modify armor and character, to fit each other), then rearranging texture map, so he wont use full-sized old image... In exchange he uses new, smaller image, which holds only the armor textures. And I'm adding that in this way so you won't need to change any textures to model itself to cosmetology glitches of added model (egz scalp goes out of the top of the hat, so you need to recolor characters scalp). The same with bandanna and hairs. And I afcourse modified bandanna and hairs to fit character heads...