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Yeah, sorry 'bout that. That was because of me playing around with the timescale coding.When we are at World Map Encounters anyways... one thing that always bothered me, was, that if the encounter dialog shows up and you can decide "Engage" or "Leave", the time on the sea map KEEPS RUNNING, while it should - of course - stop, so that you can read the encounter dialog without being in the hell of a hurry (especially with time speed increased).
Build 14 Beta 2.3:
- Texture Updates: . Improved Moon texture by Jeff and Armada
Yeah, and that's AWESOME!Definitely adds an extra touch of realism to the game.
As far as I'm aware, determining aspect ratio is probably not possible as this is set in engine.ini, which is not in the "normal" code files.I was hoping to be able to detect aspect ratio and serve up different textures to accommodate both widescreen and not. Or is everyone widescreen now and I should just go that way?
It is the same as Beta 3.1 with a couple of fixes added. It should be the most stable version we have at the moment.Also is version 3.2 WIP stable? I'd like to make sure I'm in synch with everyone.
You mean the @Hylie Pistof thingey? Just type "@" followed be the exact username.How do you do that alert thingy? I never have figured that one out.