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Witanlore: Dreamtime - an upcoming game from Druid Gameworks

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Unwritten: Echoes of Twilight is a single player, open world, role playing adventure game that combines the visual appeal of modern graphics and animation technologies with the classic role-playing elements hardcore RPG gamers love. In modern games, immersion, interactivity, and customization are often watered down by major studios, resulting in diluted replay value and degradation of the “role play” nature of the games. As RPG gamers ourselves, Druid Gameworks understands all those fun nerdy things RPG gamers want to see, or do, and we plan to give it to them in spades.

In this precursor and introduction to the Unwritten series, players are introduced to the world of Arthanswold through the heartland isles of Aerendwel and Byre, where the diverse and often unforgiving landscapes range from perilous mountain passes to dark ominous marsh lands, and overgrown jungles. In a player driven adventure, you can explore the world in any direction you want your story to go! Unearth hidden locations, unique characters, and dynamic quests. Chronicle your adventure in your journal, taking real notes whenever something important crosses your path. Customize pets and companions, take ownership of shops, wield powerful ritual magicks, join factions to form friendships, and uncover the shards of an ancient mystery that echoes from the past.


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So what is a player driven adventure?

Think of it as a “choose your own adventure” video game. Most RPGs out there today would be considered story driven, where a main quest line is presented as the overall premise for the game play. Even when it’s possible to delay the main quest, it’s not usually possible to avoid it and still progress within the game. In the Unwritten series, game play is player driven, meaning you create your own game experience as you play and develop your avatar’s story. As you explore our universe and make your choices you will lock and unlock different experience pathways with every play through.


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Your consciousness stirs in an otherworldly place; all around you plays of light and shadow distort your surroundings in a shroud of mist. You can feel yourself lifting into the air, held aloft as if by magic, as a glowing form appears before you; so bright the only detail you can make out is the delicate outline of feathered wings. A distant voice echoes in your mind urging you to reach forwardand it's only then that you notice the great husk of an ancient tree that seems to cradle you in the remnants of its tattered boughs. All along the carved wood, unfamiliar symbols ebb and glow. When you reach out and touch them awareness blooms inside you and you begin to piece together a plan for the future that awaits you. Again that haunting voice beckons you from within "You will be Unwritten," it says in hallowed reverence, "The fulcrum of our salvation or our destruction, we do not know, but pray you are not led asunder. Go forth into the world and write your destiny."

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You awaken as if from a dream, the same dream you've had over and over again across the years of your life. Returning to the present the dreams fade away like the last shades of night withering before a rising sun. Today is a special day, your clan is preparing to celebrate your coming of age; a time of great change and a chance to make your way in the world.

Choose from one of six playable character races to design and customize to suit your vision for your avatar. Explore dynamic and changing landscapes, supernatural worlds, interact with rich characters and their unique stories. Recruit companions or join a faction to make new allies. Choose your path and write your story as it unfolds. Will you choose to be the hero? Or the villain? The everyman? The choice is yours and the possibilities are almost endless.


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  • Player Driven Gameplay
  • Player Created Journal Option
  • Open World Map with Few Load Screens
  • Unique Explorable Landscapes
  • Six Playable Races with Rich Histories (Unlock More by Supporting Us on Kickstarter)
  • Unique Alternate Starts
  • Evolving Storylines and Game Map that Respond to Your Choices
  • Crafting and Trading
  • Character Tailored Questlines
  • Customized Companions and Mounts
  • Dungeon Diving & Rewards
  • Unique Weaponry with Race Bonuses
  • Optional Survival Needs (Eating, Sleeping, etc)
  • Role-playing Immersion Focus
  • And much, much, more!
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Druid Gameworks Studio LLC began back in 2010 when core members Cole MacLean, Jamie Ford, and Mark Buckley were two years into development on a 40+ gameplay hour expansion project for Bethesda's Elder Scrolls IV: Oblivion. It was during that long collaboration that they discovered a shared passion for making great games. They began making plans to finish their major mod projects, and move into indie development with a new breed of RPG game. The first draft of the dev plan for the Unwritten series was born three years ago with these words "Make a better RP Experience for Immersion Players" and that remains our goal.

Today Druid Gameworks is a fledgling Indie Game Studio made up of several veteran developers from the Elder Scrolls Modding community as well as industry experienced developers. Combined we have over 50 years of game design credit and we're ready to put it to the test in our first commercial title. For more about Druid Gameworks, please visit our
About Us page and take a spin by our F.A.Q. thread. We'd love to hear what you'd like to see most in an open play RPG environment so stop by and tell us, We're Listening!




 
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As you may be aware, the kickstart attempt was unsuccessful.
Anyway, we'd like to thank everyone that is helping us, either by pledging, or by talking about it.
Soon enough we'll give it another try (we've been preparing it in the backstage), in order to give more information about things people have been asking for a while.
 
I'm sorry to hear it didn't work out. But from what I gather, a lot of good ideas don't get past the "good intentions" stage.
Actually making something happen is one of the hardest things that can be done on this planet. :shock
 
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Thank you for sharing your thoughts, master Pieter Boelen. I certainly agree with them, and we'll keep trying to achieve our goal :)
 
A short message from the developers:

Kickstarter 2.0 is Now Live!
The time we've been waiting for is finally here! Our new Kickstarter has launched! Click the title here or the image below to visit our Kickstarter and please consider pledging today! We need your support to make our dream game a reality!


~How you can help~
Pledge!!! It's the best way to lend your support...every little bit helps!
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Help us spread the word!
We have only 26 days to raise the funds we need to complete this game - we will need many voices and many hands spreading the word! Post on forums, your blogs, your Facebook and Twitter! Tell your friends - get them into the campaign too! Together we can make an RPG unlike any other!
You are the key to our success!
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I haven't made a lot of updates lately about Druid Gameworks development, but that doesn't mean we've thrown the towel.
A lot of changes are on the run, starting with embracing the Unreal Engine. The team is bigger, the name of the series has changed to Witanlore. We've been working since the last kickstarter on a new game, that will happen before the events that will take place with Echoes of Twilight, and it will be called Dreamtime.

We'll focus on the Ursine races on this one, and all the lore around it.

The video is a quick test of a scenario that will be present on the final game. It's not final, so expect a lot of improvements.


Witanlore: Dreamtime is now also on Steam, as a Greenlight concept. We'll keep updating with info about it.

 
The team decided to have a third run on Kickstarter. It will start on August 8th, and the funding goal is quite smaller than previous ones.






We know people would like to see a lot of ingame pictures of an almost ready game and playable game. If we had already a lot of that, why would we need to kickstart a project?
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Thank you, Peter :)

I wish we can soon play both Witanlore and Hearts of Oak! You have an amazing concept and it's a game I know I'll love to play :)
 
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