This is a stupid question I am sure... but I find myself asking it anyway...
Why do we have this complicated system in place to detect a raised flag (false or not)? And what is so important about the whole flag situation?
It seemed like there really wasn't much of a problem with this in the stock game... so I wonder why this was added (and now causing some bad issues with certain quests).
Anyone have the details, the lowdown, the whatnot of this? I'd like to know.
Why do we have this complicated system in place to detect a raised flag (false or not)? And what is so important about the whole flag situation?
It seemed like there really wasn't much of a problem with this in the stock game... so I wonder why this was added (and now causing some bad issues with certain quests).
Anyone have the details, the lowdown, the whatnot of this? I'd like to know.