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Yep, indeed you do have a LoM.I am sure I did get a LOM. I was not hostile to the ships that I was aware of. Here is a save from after I got the LOM.
FLAGS: The 'Saint Pierre Fort' has spotted us at 178.44 and will remember us as French with visibility=795.
FLAGS: The 'Convention' turned hostile as they have recognized us
FLAGS: The 'Magnanime' turned hostile as they have recognized us
FLAGS: The 'Desirée' remembers us as personal
id = Enemy_Captain01
if(Makeint(NPchar.nation) == PIRATE)
{
Dialog.Text = "You ! You'll never leave this island alive mate !";
Link.l1 = "We are recognized !";
}
else
{
Dialog.Text = "Damned ! That's you ! You'll never leave this island alive ! Alert ! Guards ! Guards !";
Link.l1 = "We are recognized !";
}
Dialog.Text = "Captain " + GetMyFullName(PChar) + " i presume ! you are " + nationme + ". I don't like " + nationme + " bastards ! I'll wait for you on sea ! Farewell !";
Link.l1 = "It will be your end.";
Dialog.Text = "Your nation is enemy of mine captain ! I'll wait for you on sea ! Farewell";
Link.l1 = "It will be your end.";
Dialog.Text = "I'm the captain of a good ship and i will never be in peace as long as you will on these earth ! I promise ! I'll see you on the sea Captain ! Farewell !";
Link.l1 = "We'll see !";
Dialog.Text = "I'm a corsar of the king and i accept your challenge mister ! You'll regret what you said.";
Link.l1 = "Ha ! I'll sink you with pleasure !";
Definitely sounds like a good plan.Well, I am thinking that my course of action here might be to lure them away from the fort, change my flag and take them. Otherwise I won't be able to get into the port.
Such quest ships are ALWAYS generated close to the player, regardless of where you set sail from.@Pieter Boelen wouldn't it be possible for these kind of quests to spawn them out a bit further in the water so the fort wont interfere and have them raise theire pirate flag.