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Warship from seadogs

artes

Landlubber
Storm Modder
<a href="http://rapidshare.com/files/200924337/Warship2.7z.html" target="_blank">http://rapidshare.com/files/200924337/Warship2.7z.html</a> warship from Seadogs. Can be used like Beltrop ship <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
This was one of my favourite Seadogs ship <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
 
I just try it out, and it sure fit well the game! I had the feeling I had met back a long lost old friend again.
This is the ship I used long ago to conquer my first Seadogs fort, Costa Sinistra, which was far from easy... I've just plundered half of the English forts with it, as well than a few convoys... <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
I renamed all .gm warship6 in stead of 2 and gave him aproximativly the same stats from Seadogs :

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->//-------------------------------------------------------------------------
// Warship6 Warship - Seadogs Warship, ported to PotC by artes
//-------------------------------------------------------------------------
    makeref(refShip,ShipsTypes[n]);
    n++;
    refShip.Name            = "Warship6";
    refShip.id                = refShip.Name;
    refShip.all                = "Warship1";
    refShip.Nation      = FRANCE;
    refShip.Class            = 2;
//    refShip.Walk = "";
    refShip.Cannon            = CANNON_TYPE_LONG_LBS24;
    refShip.MaxCaliber    = 24;
    refShip.Weight            = Tonnes2CWT(2000);
    refShip.Capacity        = 2750;
    refShip.CannonsQuantity = 48; // 21L/21R/6B/0F

    refShip.Cannons.Borts.cannonf.qty = 0;
    refShip.Cannons.Borts.cannonb.qty = 6;

    refShip.MaxCrew   = 425;
    refShip.MinCrew   = 120;
    refShip.SpeedRate = 9.5;
    refShip.TurnRate  = 30;
    refShip.Price = 70000;
    refShip.HP    = 12000;
    refShip.SP    = 100;

    refShip.BI.Tex = 12;
    refShip.BI.Pic = 1;
    refShip.QDeck = "ShipDeck2";
    refShip.CannonsDeck = 2;
    refShip.CargoHold = 1;
    refShip.Cabin = "Cabin2";

    //Period
    refShip.period.0 = 0.0; //
    refShip.period.1 = 0.1; //
    refShip.period.2 = 0.8; //
    refShip.period.3 = 0.2; //
    refShip.period.4 = 0.0; //
    refShip.period.5 = 0.0; //
    //Nation
    refShip.england = 0.0; //
    refShip.france = 1.0; //
    refShip.holland = 0.0; //
    refShip.portugal = 0.0; //
    refShip.pirate = 0.0; //
    refShip.spain = 0.0; //
    refShip.america = 0.0; //

    refShip.Type.Trade = false;
    refShip.Type.War = true;

    refShip.WaterLine = 0.0;
    refShip.SpeedDependWeight = 0.3;
    refShip.SubSeaDependWeight = 0.9;
    //refShip.TurnDependWeight = 0.8;

    refShip.InertiaAccelerationX    = 3.0;    refShip.InertiaBrakingX        = 2.0;
    refShip.InertiaAccelerationY    = 14;      refShip.InertiaBrakingY        = 5;
    refShip.InertiaAccelerationZ    = 5.0;    refShip.InertiaBrakingZ        = 3.0;

    refShip.GeraldSails.rey_b2    = 1;
    refShip.GeraldSails.rey_b3    = 1;<!--c2--></div><!--ec2-->

The only thing missing is a path file for the little crewmen, and the game ask for two textures as well : <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Can't load texture resource\textures\SHIPS\SS_PODSTAV.TGA.tx
Can't load texture resource\textures\SHIPS\DECK1.TGA.tx<!--QuoteEnd--></div><!--QuoteEEnd-->
And for last, the camera path file is visible, in gray.

Good job importing this ship! <img src="style_emoticons/<#EMO_DIR#>/thumbs1.gif" style="vertical-align:middle" emoid=":2up" border="0" alt="thumbs1.gif" />
 
<a href="http://rapidshare.com/files/201069161/New_Folder.7z.html" target="_blank">http://rapidshare.com/files/201069161/New_Folder.7z.html</a> missing textures <img src="style_emoticons/<#EMO_DIR#>/happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif" /> I managed import with 3d max 3 Maya 5, and Hosehead's Mercantile programs... If you know how much time I was looking for 3d max 3 <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> I want to someone upgrade model because in game it looks too simple. I also imorted galeon and fast galeon - Did Build mod need them?
 
In fact, the problem remains - the camera path file isn't invisible. And maybe some sails should be defined differently, in order to have the nationnal emblem on. Otherwise, the model being too simple doesn't bother me much. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

In stead of giving the warship to Beltrop, what about some quest at the end of which Nicolas Sharp himself with some of his friends (Alex Bigot for example, if the Fast Galleon is available as well!) would come to storm out some of your conquered city?
 
This sounds pretty good; it's nice to add some ships in from such a famous game. Does anyone have a screenshot? I'm not familiar with Sea Dogs. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
<a href="http://www.akella.com/seadogs/warship-eng.html" target="_blank">http://www.akella.com/seadogs/warship-eng.html</a> there is all ships from seadogs <img src="style_emoticons/<#EMO_DIR#>/happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif" /> Quest idea is very good, but what about Nicolas Sharp model?
 
here Pieter :
<img src="http://piratesahoy.net/potc/a%20simple%20virtual%20sailor/seadogs2_0001.gif" border="0" class="linked-image" />
<img src="http://piratesahoy.net/potc/a%20simple%20virtual%20sailor/seadogs2_0002.gif" border="0" class="linked-image" />

Tell me artes, are you able to import other model type, like islands and forts?
If they don't look too out of place, they could find themself usefull. We lack very small uncharted islands for quests (to be used like Battlerocks), and some Seadogs forts are way more historicly accurate than those of stock PotC.
 
Hi,

artes.....how about some old but nice Seadogs characters?
Probably a bit of tweaking here & there needed to match them up to our animation but we'd end up with loads of fresh unique characters.
Just need them converting to obj. format <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> .


<img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
damski.
 
That's quite a good model. <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
I visited the sea dogs' site. And there are many things, we could import from this game <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
AWESOME! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />: Could you get the this galleon to PotC also? <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> Pieter would like it to have it also as a dutch merchant with a special texture and I'd like to have it as a fast pirate galleon with a special texture and sail/mast setting.

This ship should be down here in the list in this site <a href="http://www.akella.com/seadogs/enh-man-o-war-eng.html" target="_blank">http://www.akella.com/seadogs/enh-man-o-war-eng.html</a> ..but I can't seem to be able to scroll down. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" /> It is not a man of war it is a galleon. A galleon that reminds me the Flying Dutchman and Black Pearl. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
where is the download link from the other ships?? <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
 
<!--quoteo(post=302750:date=Feb 22 2009, 07:47 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Feb 22 2009, 07:47 PM) <a href="index.php?act=findpost&pid=302750"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't think artes converted the other ones yet.<!--QuoteEnd--></div><!--QuoteEEnd-->

Surprise <img src="style_emoticons/<#EMO_DIR#>/happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif" />
<a href="http://rapidshare.com/files/201260332/Heavy_Galeon.7z.html" target="_blank">http://rapidshare.com/files/201260332/Heavy_Galeon.7z.html</a>
<a href="http://rapidshare.com/files/201261018/Fast_Galeon.7z.html" target="_blank">http://rapidshare.com/files/201261018/Fast_Galeon.7z.html</a>
About convertation - its very easy ( but not for me. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> My russian XP doesnt work normaly with 3DS Max 3)- you need CFF_Translator_Plugins.exe,CLF_Editor.exe , Tool and 3ds Max 3.You translate cff model to .obj with cff translator and 3ds max and then with tool translate .obj to .gm
 
so the conversion processus is easy... as long as you have 3DS Max 3?...
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->If you know how much time I was looking for 3d max 3 <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->uh oh. <img src="style_emoticons/<#EMO_DIR#>/urgh.gif" style="vertical-align:middle" emoid=":urgh" border="0" alt="urgh.gif" />
 
I still have a CD with 3D Studio MAX R3 back home; that's what I used for my Virtual Sailor ship models.
 
<!--quoteo(post=302848:date=Feb 23 2009, 02:38 PM:name=yo ho ho)--><div class='quotetop'>QUOTE (yo ho ho @ Feb 23 2009, 02:38 PM) <a href="index.php?act=findpost&pid=302848"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->@ artes

can you upload the cff/clf translator.exe to the FTP?<!--QuoteEnd--></div><!--QuoteEEnd-->
<a href="http://rapidshare.com/files/201576928/SeaDogsUtilites.rar.html" target="_blank">http://rapidshare.com/files/201576928/SeaD...ilites.rar.html</a> <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" />
 
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