case "Mendes_go_away_from_muelle_store":
pchar.quest.death_of_vigila_mendes.win_condition.l1 = "NPC_death";
pchar.quest.death_of_vigila_mendes.win_condition.l1.character = "Vigila Mendes";
pchar.quest.death_of_vigila_mendes.win_condition = "death_of_vigila_mendes_complete";
LAi_SetActorType(characterFromID("Vigila Mendes"));
Lai_ActorGoToLocator(characterFromID("Vigila Mendes"), "reload", "locator2", "Mendes_Leaves", 2.0);
SetCompanionIndex(pchar,-1, GetCharacterIndex("Vigila Mendes"));
SetCharacterRemovable(characterFromID("Vigila Mendes"), false);
AddCharacterGoods(CharacterFromID("Vigila Mendes"), GOOD_EBONY, 500);
pchar.quest.Mendes_go_away_from_muelle_store_complete.win_condition.l1 = "ExitFromLocation";
pchar.quest.Mendes_go_away_from_muelle_store_complete.win_condition.l1.location = "Muelle_store";
pchar.quest.Mendes_go_away_from_muelle_store_complete.win_condition = "Mendes_go_away_from_muelle_store_complete";
break;
case "Mendes_go_away_from_muelle_store_complete":
//ChangeCharacterAddress(CharacterFromID("Zaid Murro"), "none", "none"); //NK disabled 1
ChangeCharacterAddress(characterFromID("Vigila Mendes"), "Falaise_De_Fleur_Store", "goto5");
LAi_ActorWaitDialog(characterFromID("Vigila Mendes"), pchar);
break;
case "Mendes_go_away_from_falaise_de_fleur_store":
Lai_ActorGoToLocator(characterFromID("Vigila Mendes"), "reload", "reload1", "Mendes_Leaves", 2.0);
RemoveCharacterGoods(characterFromID("Vigila Mendes"), GOOD_EBONY, 500);
AddCharacterGoods(characterFromID("Vigila Mendes"), GOOD_LINEN, 500);
pchar.quest.Mendes_go_away_from_falaise_de_fleur_store_complete.win_condition.l1 = "ExitFromLocation";
pchar.quest.Mendes_go_away_from_falaise_de_fleur_store_complete.win_condition.l1.location = "Falaise_De_Fleur_Store";
pchar.quest.Mendes_go_away_from_falaise_de_fleur_store_complete.win_condition = "Mendes_go_away_from_falaise_de_fleur_store_complete";
break;
case "Mendes_Leaves":
ChangeCharacterAddress(characterFromID("Vigila Mendes"), "None", "");
break;