I've got a pump-action shotgun way back; do you mean that? The guy that had it was pretty strongClint Eastwood's Shotgun
But I never used it; I just like the 1-3 pistols more^^
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I've got a pump-action shotgun way back; do you mean that? The guy that had it was pretty strongClint Eastwood's Shotgun
That's the one, yes.I've got a pump-action shotgun way back; do you mean that? The guy that had it was pretty strong
But I never used it; I just like the 1-3 pistols more^^
If you look in that same code file, you can see the reason 5 lines below:And while we are at it: I cannot get rid of the exzessives scopes!? Because when you talk to the priests and you have several crosses, you'll get a scope for each one. I already had two until I noticed the bug, but now I'm left with one I don't need...
("if(sti(GetAttribute(itemARef, "price")) <= 1)" is still commented out...)
if(GetAttribute(itemARef, "id") == "telescope") TossEnable = false;
For all intents and purposes, that should have worked. Code to enable that reload is actually already in place:A little problem with the assassin's quest, that I was able to begin now.
I'm at the house of my first target and it's locked! I've tried at varying hours (mornin, afternoon, night, ...), to no avail :-\
chrEnableReloadLocator("Muelle_town_01", "reload21", 1)
Locations[FindLocation("Muelle_town_01")].reload.l19.disable = "0";
if(CheckAttribute(at,"disable")) disableVal = sti(at.disable);
if(isEnable) disableVal--; else disableVal++;
if(disableVal <= 0) DeleteAttribute(at,"disable"); else at.disable = disableVal;
return true;
/* if(CheckAttribute(at,"disable")) disableVal = sti(at.disable);
if(isEnable) disableVal--; else disableVal++;
if(disableVal <= 0) DeleteAttribute(at,"disable"); else at.disable = disableVal;*/
if(isEnable) DeleteAttribute(at,"disable"); else at.disable = 1; // PB: Simplified
And to show that not only other modders and stock game developers write wrong code,When equipping the scoped rifle I cannot use my sword?
So I can only give one shot and quick-change back to my sword... not very useful in my opinion.
if ( refItm == "telescope") continue;// PB: do not find this for auto-equipping!
if ( refItm.id == "telescope") continue;// PB: do not find this for auto-equipping!
I guess so; I just had a hard time following all the different threads; but one thread and several issues doesn't make things easierin the future, you might want to start a separate thread for each of your issues.
Almost all. There was still that "Church Protection" sidequest loop that ended up giving me quite a headache.And all is working now. Thanks!
At least in another play-through with the above fix, I am hoping it will make a bit more internal sense now.Ok, that... I've just sold all crosses and thrown away all the telescopes, so I put it behind me
I've checked my number with the console command (A girl won in a card game | PiratesAhoy!) but the quest just won't trigger!You need to do a bit more gambling; your "gambling counter" was at just under 40, but you need just over 40 for that quest to trigger.
After you cleaned them out, talk to the gamblers again.I've checked my number with the console command (A girl won in a card game | PiratesAhoy!) but the quest just won't trigger!
I've talked to several gamblers and my counter right now is 85.
Only works on Barbados, Jamaica, Martinique, Bonaire, Grenada, Puerto Rico and Nevis Pirate Settlement.4. That quest can ONLY trigger in all taverns from the original game, but not any of the mod-added ones.
For some strange reason, the Grenada tavern is an exception to that rule, though Bonaire is in there TWICE.
Two problems there:I'm also not able to get the "Smuggling for Thomas O'Reily" quest. I've been making tons of money (~1 Mil.), so this can't be it. But i did kill the smugglers 1 or 2 times. But I already payed my debt and can smuggle without a problem...
ChangeCharacterAddressGroup(characterFromID("Andre Juliao"), "Falaise_de_fleur_tavern", "candles", "sit3");
LogIt("Amount = " + CheckSmugglingAmount(pchar) );
I cannot fucking believe it... I just tried this one and at first he didn't give me any option to play! I didn't even know he was a gambler, wouldn't it be for you!I talked to Roger Hayes
I have NO idea... I'm no longer trying to remember all of the chars; I don't even know my officers by name any longer^^Have you had quest dealings with him already?
Thanks for the console command!!more smuggling until you reach 1500
The "join for drink" and "gamble" dialogs are both in the same file.I cannot fucking believe it... I just tried this one and at first he didn't give me any option to play! I didn't even know he was a gambler, wouldn't it be for you!
I just had the option (don't know the exact text):
- not feeling charitable
- sure; join for rum -> getting robbed
Fair enough.I have NO idea... I'm no longer trying to remember all of the chars; I don't even know my officers by name any longer^^
If you need any other console commands, feel free to ask. Virtually everything is possible with it.Thanks for the console command!!
That requirement was Levis' idea and I have zero loyalty to it.Beyond that, I don't know what Andre Juliao gets up to. I never got round to doing "Smuggling for Thomas O'Reily" before the requirement to do lots of smuggling beforehand was introduced, and certainly won't be doing it with that requirement.
I'm still hoping for some proper suggestions.That wasn't meant to be a complaint, just a reason why I can't be more helpful here. I can't give much advice about dealings with Andre Juliao if I've never dealt with him myself.