mbowen89
Sailor Apprentice
Hey everyone... I have been doing more and more game design recently, spending a lot of time learning Unity3D (just bought for $3000!!).
Anyways, I would really really like to know your thoughts and opinions on my idea for a game, I think it would be very fun, maybe just for a niche groups of gamers though. And of course, only if it was done right. So here is the idea.
At the core: a survival game, mostly based on an island. In the 1600s. Think Robinson Crusoe.
I literally almost want to story the main plot of Robinson Crusoe: start in England, setting out on a journey (maybe to the Brasils?), and you get on a ship. You will spend some time on this full fledged ship model out at sea, maybe helping to sail the thing. Maybe even helping fight off a pirate attack. Cool stuff like that, you know?
Until one day, a terrible storm comes up and the ship wrecks on some rocks off the coast of an island. You are hurled into the sea and wake up on the shore of the island. There are some crates of stuff littering the beach, with planks, etc. What do you do next? It's up to you! But always keep in mind that starvation and dehydration are always around the corner. To keep your energy up and stay healthy, enough calories must be consumed every day, and fresh water.
A trip to the wrecked ship for supplies seems to be a good idea... but is it a good idea in high tide with no food and water, or raft?
Fast forward ->
Get on ship, create makeshift raft, load as many supplies as possible (food, tools, gun, powder, rope, canvas, etc) and take back to shore. Enough time/strength to do another load today...? Maybe can spend the night on the ship, but it might break apart into ocean overnight... You have to decide how you would survive.
FF ->
With the hatchet and tools you have from the ship, you have created a small shelter. You don't know what or who is on this island, but you hear wild animals at night. And all that food you rescued will surely attract something...
FF ->
Use your gun and powder to shoot some fowl, and even found a goat. But you don't have unlimited supply of powder. Maybe a goat can be captured and tamed, produce milk and maybe even catch a pregnant one...
FF ->
With the grain from your supplies maybe it is possible to sew it and harvest. But when is the rainy season again? Was that a tiger I just saw?
FF ->
How am I ever going to get off this Island? This scope shows nothing but open sea, but I need to be prepared for any day there might be a ship! Is that a pirate ship? How am I going to defend myself? How long can I survive this place? Can I make it a place of relative luxury?
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So what do you guys think? Full island with (hopefully) great graphics, tons of trees/foliage and vegetation, open prairies with animals. Crafting/resource system that is as realistic as can be. Less inventory and more realistic moving things around as in real life.
Think it would sell? Good idea? Any ideas?
----------
Some Unity play tests I have made:
http://www.bowengames.com/wp/WP.html
http://www.bowengames.com/wp/WP2.html
Anyways, I would really really like to know your thoughts and opinions on my idea for a game, I think it would be very fun, maybe just for a niche groups of gamers though. And of course, only if it was done right. So here is the idea.
At the core: a survival game, mostly based on an island. In the 1600s. Think Robinson Crusoe.
I literally almost want to story the main plot of Robinson Crusoe: start in England, setting out on a journey (maybe to the Brasils?), and you get on a ship. You will spend some time on this full fledged ship model out at sea, maybe helping to sail the thing. Maybe even helping fight off a pirate attack. Cool stuff like that, you know?
Until one day, a terrible storm comes up and the ship wrecks on some rocks off the coast of an island. You are hurled into the sea and wake up on the shore of the island. There are some crates of stuff littering the beach, with planks, etc. What do you do next? It's up to you! But always keep in mind that starvation and dehydration are always around the corner. To keep your energy up and stay healthy, enough calories must be consumed every day, and fresh water.
A trip to the wrecked ship for supplies seems to be a good idea... but is it a good idea in high tide with no food and water, or raft?
Fast forward ->
Get on ship, create makeshift raft, load as many supplies as possible (food, tools, gun, powder, rope, canvas, etc) and take back to shore. Enough time/strength to do another load today...? Maybe can spend the night on the ship, but it might break apart into ocean overnight... You have to decide how you would survive.
FF ->
With the hatchet and tools you have from the ship, you have created a small shelter. You don't know what or who is on this island, but you hear wild animals at night. And all that food you rescued will surely attract something...
FF ->
Use your gun and powder to shoot some fowl, and even found a goat. But you don't have unlimited supply of powder. Maybe a goat can be captured and tamed, produce milk and maybe even catch a pregnant one...
FF ->
With the grain from your supplies maybe it is possible to sew it and harvest. But when is the rainy season again? Was that a tiger I just saw?
FF ->
How am I ever going to get off this Island? This scope shows nothing but open sea, but I need to be prepared for any day there might be a ship! Is that a pirate ship? How am I going to defend myself? How long can I survive this place? Can I make it a place of relative luxury?
----------
So what do you guys think? Full island with (hopefully) great graphics, tons of trees/foliage and vegetation, open prairies with animals. Crafting/resource system that is as realistic as can be. Less inventory and more realistic moving things around as in real life.
Think it would sell? Good idea? Any ideas?
----------
Some Unity play tests I have made:
http://www.bowengames.com/wp/WP.html
http://www.bowengames.com/wp/WP2.html