Agentad's code does require a new game though I could give you some console code to make it work on an existing game too.
1. Please extract attached file to RESOURCE\MODELS\Heads and see if that fixes it.
2. All Nathaniel Hawks? That happens when there's a model error somewhere. The "boarding crew uniforms" code doesn't work quite right, especially on non-default settings.
Did you change any of the settings for that mod yourself?
3. Unfortunately that is intentional to prevent worse bugs. Before that was done, the game's flags would get severely messed up as the game doesn't understand things when flags are missing.
4. Also probably related to the flags mod, though all our efforts to track down the root cause have failed so far.
5. I recall someone making some improvements to that code which should be already in Beta 2. Still not making sense? DRAT!
Only big ships allow for emblems on sails because any non-square-rigged ship looks weird with them.
I'd still want to rewrite that code to limit it to only those ships for which it REALLY looks weird, but that'd require checking all ships with emblems and adding an attribute to all of them.
Possible, but a lot of work. It's possible to force your sails onto your ship through the console. If you want, I'll give you some code for that.
6. Probably game engine limitations; the game never was intended to have DirectSail. Maybe we could add some code to make you lose your ship if it is too far from you on a location reload.
However, that would probably be really annoying to players.
7. Not sure, there might be some code governing the chance somewhere. I'd have to search, for which I don't have the time at the moment. :?
1. Please extract attached file to RESOURCE\MODELS\Heads and see if that fixes it.
2. All Nathaniel Hawks? That happens when there's a model error somewhere. The "boarding crew uniforms" code doesn't work quite right, especially on non-default settings.
Did you change any of the settings for that mod yourself?
3. Unfortunately that is intentional to prevent worse bugs. Before that was done, the game's flags would get severely messed up as the game doesn't understand things when flags are missing.
4. Also probably related to the flags mod, though all our efforts to track down the root cause have failed so far.
5. I recall someone making some improvements to that code which should be already in Beta 2. Still not making sense? DRAT!
Only big ships allow for emblems on sails because any non-square-rigged ship looks weird with them.
I'd still want to rewrite that code to limit it to only those ships for which it REALLY looks weird, but that'd require checking all ships with emblems and adding an attribute to all of them.
Possible, but a lot of work. It's possible to force your sails onto your ship through the console. If you want, I'll give you some code for that.
6. Probably game engine limitations; the game never was intended to have DirectSail. Maybe we could add some code to make you lose your ship if it is too far from you on a location reload.
However, that would probably be really annoying to players.
7. Not sure, there might be some code governing the chance somewhere. I'd have to search, for which I don't have the time at the moment. :?