Forgot to say that the Tailor's in a blue house in the lower part of Tortuga.
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Is there Fast Travel available for the tailor? And/Or is it mentioned in the citizens' dialogs?Forgot to say that the Tailor's in a blue house in the lower part of Tortuga.
PROGRAM\Store\store_init.c or something like that.Shop init where is that? I'm adding a tailor right now as I missed him too.
These tailor characters are defined in PROGRAM\Characters\CommonQuest.c and always exist.Dont forget to add the tailor to the shop init also. And make him have the tailor group dialog. If that is set he will be used for fetch quests also.
What ?2? I made him french.Also, in this case there will be TWO tailor characters in Tortuga, one Dutch and one English one.
You don't need to ADD any; they're already there and have been for quite some time.I added the tailor in Hispaniola.c Should be PROGRAM\Characters\CommonQuest.c?
PROGRAM\Store\store_init.c or something like that.
These tailor characters are defined in PROGRAM\Characters\CommonQuest.c and always exist.
But they're only teleported into their respective locations in PROGRAM\Periods.c when they're needed because they represent nations that do not have a town of their own.
What happens when a Fetch Quest is triggered for a character that isn't there?
Also, in this case there will be TWO tailor characters in Tortuga, one Dutch and one English one.
That'll probably mess up Fetch Quest stuff too, no?
If possible, they should both be there. But not both have to be behind the counter or somehting.Ok, I add no tailor.
Now which one should be teleported to the new TailorsShop in Periods.c
Have a look at PROGRAM\BATTLE_INTERFACE .I also have a problem getting fastreload to work.
Is there any additional file I have to init the Tailor in too?
Okay here we go again: I have uploaded on the ftp Tortuga Tailor part 2.
Both tailors are in the shop.
Fats reload works.
Tortuga citizen_dialog fixed.
New loading image to the retextured Tailor's.
Store_init fixed.
Hope I've got everything this time.
Because of its use in various spots of especially the Silver Train sidequest, I think it is now generally available.It's not the pistolpdart CCC added. (poisened).
French one behind the counter and the "Early Explorers bonus ones" just standing somewhere in there too.Do you add the french tailor Pieter? If I had known this I had chosen a larger shop.
Why not? You went through all the trouble of adding a nice one, so it might as well see good use.You want the shop to be available in all periods?