Ravenheart
Native Obfuscator
<!--quoteo(post=166524:date=Oct 9 2006, 06:20 PM:name=Thomas the Terror)--><div class='quotetop'>QUOTE(Thomas the Terror @ Oct 9 2006, 06:20 PM) [snapback]166524[/snapback]</div><div class='quotemain'><!--quotec-->
You have a point, but if you only pick at akella, why are you around this forum ravenheart? The most pirate games are from akella. Doesn `t matter though.
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What would you think of a company that spends an extra 10 months polishing their product and in the end you find out that all they ware doing is voice-overs and translating text? Akella blowed me away with SeaDogs, PotC was good and bad, but bad due to Bethesda and Disney. I did expect things to be a little bugy(like pretty much every russian game with a few exeptions) in AOP but not to this level + SF (you can probably say PlayLogic told them to use it, but Corsairs3 is only for russia and akella decide).
From what i've read in Q&A with Akella, Storm Engine uses shader model 1.1, 1.2, 1.3.
PS. Can a serious company have their beta builds all over torrent sites.
You have a point, but if you only pick at akella, why are you around this forum ravenheart? The most pirate games are from akella. Doesn `t matter though.
<!--QuoteEnd--></div><!--QuoteEEnd-->
What would you think of a company that spends an extra 10 months polishing their product and in the end you find out that all they ware doing is voice-overs and translating text? Akella blowed me away with SeaDogs, PotC was good and bad, but bad due to Bethesda and Disney. I did expect things to be a little bugy(like pretty much every russian game with a few exeptions) in AOP but not to this level + SF (you can probably say PlayLogic told them to use it, but Corsairs3 is only for russia and akella decide).
From what i've read in Q&A with Akella, Storm Engine uses shader model 1.1, 1.2, 1.3.
PS. Can a serious company have their beta builds all over torrent sites.