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Three New Islands on the Worldmap

Redmond will be renamed to Jamaica. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

<!--quoteo(post=231859:date=Jan 4 2008, 11:49 PM:name=PeterWillemoes)--><div class='quotetop'>QUOTE(PeterWillemoes @ Jan 4 2008, 11:49 PM) [snapback]231859[/snapback]</div><div class='quotemain'><!--quotec-->I more and more have a feeling, that you have been with the ship Eendracht? Did you, Pieter?<!--QuoteEnd--></div><!--QuoteEEnd-->Um. No. Where'd you get that idea? I'd like to sail the Eendracht though. Or, better still, the <a href="http://www.eraoftheclipperships.com/images/stadamsterdamone.jpg" target="_blank">Stad Amsterdam</a>. I did sail for six months aboard the <a href="http://www.boatnerd.com/news/newpictures03/NS-8-Zuiderdam-bow.jpg" target="_blank">MS Zuiderdam</a>.
 
What about an American island, since we're focusing a bit on the Napoleonic stuff right now? Now i know we really didn't have stuff in the Caribbean, but if we're including Americans, we'd need to represent in some way? Aye? We could even share the island with the French to make it believeable.
 
<!--quoteo(post=231856:date=Jan 4 2008, 05:39 PM:name=Darth-me)--><div class='quotetop'>QUOTE(Darth-me @ Jan 4 2008, 05:39 PM) [snapback]231856[/snapback]</div><div class='quotemain'><!--quotec-->What about Jamaica, that's (As far as I've heard) where Port Royal is/was. just an idea.<!--QuoteEnd--></div><!--QuoteEEnd-->Give that man a double tot of rum. <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
 
<!--quoteo(post=231903:date=Jan 5 2008, 01:51 AM:name=Commodore John Paul Jones)--><div class='quotetop'>QUOTE(Commodore John Paul Jones @ Jan 5 2008, 01:51 AM) [snapback]231903[/snapback]</div><div class='quotemain'><!--quotec-->What about an American island, since we're focusing a bit on the Napoleonic stuff right now? Now i know we really didn't have stuff in the Caribbean, but if we're including Americans, we'd need to represent in some way? Aye? We could even share the island with the French to make it believeable.<!--QuoteEnd--></div><!--QuoteEEnd-->Those are exactly the kind of thoughts we need. What islands do we NEED ingame. Sure we could make all three of them Dutch islands, just for fun, but that's not what we need gameplay-wise. So what DO you reckon is missing from our current worldmap? An American island would make a lot of sense if we go through with trying to add the US. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

Also: I think Isla Cruces and Pelegostos should perhaps not always be accessible; I would be more inclinced to add these the same way as Isla de Muerte was added: only accessible when certain conditions have been met. In that case, the possession of Jack's compass. Only then does the island show up on the map interface and on the worldmap and can be accessed. Before this point, the island doesn't even exist code-wise. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
don't forget though that the era system is in the works. if we're going to make an island with the danihs on it in later eras, they will have to be added for the later eras.
 
Good point, Morgan. Did´nt think of that. Actually, I stick to the Jamaica idea more and more. A true pirate mod would include Port Royal!
Also, there is lots of stuff out there on the web about Port Royal, its interesting how a city is just flushed like that, rebuild and finally sunken into the sea. Sort of Sodoma and Gomorra wise, since it was the kind of port, that had a brothel for every 25 citizens and a tavern for every 10! <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />

Speaking about the web, I realized yesterday, that the Portugese had absolutely NO colony in the caribbean, except for 84 years on Barbados before the English came to the long gone and deserted portugese islands.
 
We already have Port Royal: Redmond is going to be renamed to Jamaica. Oh wait; I already said that. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
Just for your information: Pirate_KK and Maximus are working on the Real Caribbean mod that will rename the stock game islands to real ones:
Falaise de Fleur > Martinique
Port Royal > Jamaica
Isla Muelle > Puerto Rico
Oxbay > Barbados
Conceicao > Granada
Douwesen > Curacao
Quebradas Costillas > Nevis
Khael Roa > Cozumel

So the three new islands do not need to be any of those.
 
For bringing the Americans into the game, you might want to look at the island of Eleuthera in the Bahamas, which always experienced an incoming flow of americans, regardless their allegiances which from a strictly historic point of view were royalist.

Just a thought!

Regarding the Danish... <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> ... lucrating on the wars between the bigger nations... <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /> ... promoting the ideals of free trade and neutrality... <img src="style_emoticons/<#EMO_DIR#>/no.gif" style="vertical-align:middle" emoid=":no" border="0" alt="no.gif" /> ... breacking blokades and providing with forbidden goods... <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" /> all depending on the standpoint of the historian - They are so to speak already in the game, except for a file with national names for ships and characters, deeming no one in this comunity would mind still using the quotation of "smugglers" for reference. That would at list permit somewhere, the addition of a fort with a certain Danish perspective, and a good story just like the settlement outside Conceicao.

Just another thought!
 
I..I am not sure what you mean exactly, Julian. Do you mean, that all the necesseraties for a Danish colony is already ingame, someone just needs to add the names for ships and characters and they could be played as a "smuggler" nation?
 
How is this for a full list of the new and original islands with their names and nations?
Islands in bold, nations in CAPITALS.
See also attached map.
Comments please. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />

<b>Falaise de Fleur > <i>Martinique</i></b>
Falaise de Fleur > <i>Saint Pierre</i> - FRANCE
<b>Redmond > <i>Jamaica</i></b>
Redmond > <i>Port Royale</i> - ENGLAND
<b>Isla Muelle > <i>Puerto Rico</i></b>
Isla Muelle > <i>San Juan</i> - SPAIN
<b>Oxbay > <i>Barbados</i></b>
Oxbay > <i>Speightstown</i> - ENGLAND
Greenford > <i>Bridgetown</i> - ENGLAND
<b>Conceicao > <i>Granada</i></b>
Conceicao > <i>Sao Jorge</i> - PORTUGAL
Smugglers Lair - PIRATE (DANISH?)
<b>Beliz > <i>Aruba</i></b>
Beliz > <i>Oranjestad</i> - HOLLAND
<b>Douwesen > <i>Bonaire</i></b>
Douwesen > <i>Kralendijk</i> - HOLLAND
Pirate Fort - PIRATE
<b>Santa Catalina > <i>Curacao</i></b>
Santa Catalina > <i>Willemstad</i> - HOLLAND
<b>Quebradas Costillas > <i>Nevis</i></b>
Quebradas Costillas > <i>Pirate Settlement</i> - PIRATE
Charlestown - ENGLAND
<b>Khael Roa > <i>Cozumel</i></b>
Khael Roa - INDIANS
<b>Cayman</b>
Grand Cayman - ENGLAND
<b>Hispaniola</b>
Port au Prince - SPAIN (FRANCE?)
Santo Domingo - SPAIN
Tortuga - PIRATE (FRANCE?)
<b>Cuba</b>
Santiago - SPAIN
Havana - SPAIN
<b>Guadeloupe</b>
Pointe a Pitre - FRANCE
<b>Saint Martin</b>
Marigot - FRANCE
Philipsburg - HOLLAND
<b>Antigua</b>
St John's - ENGLAND
<b>Turks</b>
Grand Turk - PIRATE (DANISH?)
<b>Puerto Rico > <i>Eleuthera</i></b>
San Juan > <i>Governors Harbour</i> - AMERICA
 
<!--quoteo(post=232466:date=Jan 6 2008, 03:59 PM:name=PeterWillemoes)--><div class='quotetop'>QUOTE(PeterWillemoes @ Jan 6 2008, 03:59 PM) [snapback]232466[/snapback]</div><div class='quotemain'><!--quotec-->I..I am not sure what you mean exactly, Julian. Do you mean, that all the necesseraties for a Danish colony is already ingame, someone just needs to add the names for ships and characters and they could be played as a "smuggler" nation?<!--QuoteEnd--></div><!--QuoteEEnd-->

Aye,

I would almost answer the question with a plain YES, considering:

1. Escort quests are in the game and are independent, meaning that if you don't exactly choose to look for a transport assignment with the stores of the established colonies, then you ask around at the tavern, basicly if there isn't a skipper with a job - any skipper - which might as well be an independent skipper from a third nation... which might as well be Danish.

2. Since the old stock game, and through the entire development, the destination of these missions IF THE PLAYER IS NOT ENGAGED IN A QUEST has been by default CONCEICAO SMUGLERS. So if we look beyond the assignment of this settlement to the main quests Raoul Rheims case, let us see who these smuglers people are : Plain traders, basicly neutral and with a reasonable community very distinctive from the "pirate den" on Douwesen.
How does the player experience these smuglers for the first time: By sailing together with another trader (escort quest) - and then exploring the town only to find out that it has normal facilities and citizens. This makes the player's experience with such a settlement plain credible and without any negative conotation at all. The people in such a settlement could just as well be Danish.

3. The "Danish presence" in such a settlement will not be a quixotic quest for a moder, because it consists basicly in taking the local phone book for an area in Denmark and fill a the names in the file: \PROGRAM\Characters\English\Character_names, following the already existing pattern used for Dutch, French, Spanish, Portugese and English names which is simple: Male first names then Female first names and then again Family names.

4. What the settlement on Conceicao does't have is a shipyard or an agent at the tavern with a shipwrights dialogue, but this could be added quite easily.
If you don't want to mess with buildings you just add for example in the file \PROGRAM\Characters\init\Conceicao a character with the first name of Poul Erik and the second name of Hansen, located in the smugglers tavern, sitting down at a table and having a shipwrights dialogue. You will then have a Danish master carpenter to fix your ship and he will also know about some good offers if you want to buy one, as you will assign in his dialogue file.
Already by this simple one you have got a Danish presence in the game overnight.

5. If you want on top of it all to see that the trader's ship is called "Havfryd" you fill in the shipnames file.

6. Since I love AOP towns, and I was impressed with the addition of one of them as Charlestown on QC, I am sure that the same pattern could be applied
in creating another of this kind of settlements on some different Island. This means you do not have to stick with Conceicao. This will also mean a couple of them could get a Danish flavour

7. There is a solid subculture of "smugling" program codes in the game already offering the potential to build additional side quests which aiming at profit and challenge could be very beneficial for any player's game experience.

So YES - It takes some work and a bucket of polish, but from my point of view all the elements would be in the game if one settles for "The traders of fortune" rather then a national Danish presence.

In this respect I totally agree with you that the Danish should somehow appear in the game... especially since I was used to hear Ship Ahhoys with Danish traders since the old Eidos Corsairs game.
 
<!--quoteo(post=232478:date=Jan 6 2008, 05:27 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jan 6 2008, 05:27 PM) [snapback]232478[/snapback]</div><div class='quotemain'><!--quotec-->How is this for a full list of the new and original islands with their names and nations?
Islands in bold, nations in CAPITALS.
See also attached map.
Comments please. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />

<b>Falaise de Fleur > <i>Martinique</i></b>
Falaise de Fleur > <i>Saint Pierre</i> - FRANCE
<b>Redmond > <i>Jamaica</i></b>
Redmond > <i>Port Royale</i> - ENGLAND
<b>Isla Muelle > <i>Puerto Rico</i></b>
Isla Muelle > <i>San Juan</i> - SPAIN
<b>Oxbay > <i>Barbados</i></b>
Oxbay > <i>Speightstown</i> - ENGLAND
Greenford > <i>Bridgetown</i> - ENGLAND
<b>Conceicao > <i>Granada</i></b>
Conceicao > <i>Sao Jorge</i> - PORTUGAL
Smugglers Lair - PIRATE (DANISH?)
<b>Beliz > <i>Aruba</i></b>
Beliz > <i>Oranjestad</i> - HOLLAND
<b>Douwesen > <i>Bonaire</i></b>
Douwesen > <i>Kralendijk</i> - HOLLAND
Pirate Fort - PIRATE
<b>Santa Catalina > <i>Curacao</i></b>
Santa Catalina > <i>Willemstad</i> - HOLLAND
<b>Quebradas Costillas > <i>Nevis</i></b>
Quebradas Costillas > <i>Pirate Settlement</i> - PIRATE
Charlestown - ENGLAND
<b>Khael Roa > <i>Cozumel</i></b>
Khael Roa - INDIANS
<b>Cayman</b>
Grand Cayman - ENGLAND
<b>Hispaniola</b>
Port au Prince - SPAIN (FRANCE?)
Santo Domingo - SPAIN
Tortuga - PIRATE (FRANCE?)
<b>Cuba</b>
Santiago - SPAIN
Havana - SPAIN
<b>Guadeloupe</b>
Pointe a Pitre - FRANCE
<b>Saint Martin</b>
Marigot - FRANCE
Philipsburg - HOLLAND
<b>Antigua</b>
St John's - ENGLAND
<b>Turks</b>
Grand Turk - PIRATE (DANISH?)
<b>Puerto Rico > <i>Eleuthera</i></b>
San Juan > <i>Governors Harbour</i> - AMERICA<!--QuoteEnd--></div><!--QuoteEEnd-->

Great research work, Pieter !
With my comments about the Danish presence in the previous post regarding the idea of a Danish settlement credible...
... and leaving of course the final choice of American port to those flying the American flag, the list gets my vote!
Well done, Sir!
<img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
The list gets my vote
 
Last time I visited the Azores, Sao Jorge was the capital there, and Grenada is an english colony. But I probably misunderstood something...
 
Any thoughts on the things I marked with a question mark? Also: Wouldn't it be a bit too much to make two out of the three newly added islands Dutch?

I think we should do some experimenting with adding actual new nations with their own flag, ships, characters, etc. Then we could add the Danish and United States as well. We are getting several alternates for certain national uniforms, so perhaps we can use the unused alternates for the newly added nations. In theory it should all be possible.

I would also think it would be interesting to replace the smugglers with the Danish. So then what other island/town could be Danish? Or do we just keep the Smuggler's Lair? If it IS going to be Danish, I think it should be given a proper town name as well. While we're at it: Should the pirate settlement on Nevis be a pirate settlement? I don't think pirates ever really had a town of their own. Even the famous pirate town of Tortuga was actually governed by the French, if I remember correctly.

The position for Eleuthera island seems good to me and I'd like to use it for the US. We'll be needing some proper US soldier and officer skins though.

What we also shouldn't forget is that first and foremost, things must work well gameplay-wise. Historical accuracy is nice, but not if we have to sacrifice gameplay for it. In theory we could completely remove the Portugese from the game. But should we? Granada might've been English, but "Sao Jorge" sounds like it could've been Portugese. So why not use it for Portugal instead?

Also: What is the point of having more different nations anyway? Unless they actually add some gameplay value. But for that there must be substantial differences between all the nations. We'll be needing some thoughts on that as well. And some work... <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />
 
Did Maximus himself add the 3 new islands, or is this something he found somewhere?

1. If two out of three newly added islands being Dutch is too much? Well, your actual colonies are not yet fully covered, as you would need the southern Netherland Antilles - the same goes for the English, as their north positioned Bahamas is not on the map as well (Or maybe thats the old Eleuthera??? )
So, no I dont think its too much. Afterall, the Dutch islands´geological position is right, as far as I can see.

2. Should we experiment on bringing 2 new nations to life and/or should we replace the Portugese with one of them? You know, I am a sucker for replacing the Portugese with the Danish! <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> (with the risk of getting bartholomeu o portugese on my back for saying that <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> )
Why?
In the timeline we are calculating with, they were not even present in the Caribbean at all and I regard the historical research at Akella as..well, sort of a joke <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
No matter what the outcome, it would be great to make the Virgin Islands between Puerto Rico and the northern Netherland Antilles. If that is not possible, it would also be great to turn one of the three islands St.Thomas, St. Jan(eng:John) or St.Croix into the lonely island next to Pueto Rico. Or just turning the Grand Turk into either Charlotte Amalie, Frederikssted or Christianssted and leave it there...

3. Ok. You made Grenada Portugese and named the capitol Sao Jorge. That brings "what would be the best gameplay-wise" into the discussion. I hope for more input than just from me and Julian.
But leaving the Portugese nation with just one island compared to the rather small nation (compared to France and Britain) in the Caribbean, Holland, with three, would be problematic for me to discuss, as I want an even smaller nation in the Caribbean, Denmark, into the game <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
What I CAN say is, that adding more nations (such as the Americans) into the game would bring more fun to the Changing Relations mod, but to be historically correct, they would all be neutral most of the time, like Portugal. However, they certainly will bring more quest-options, more discovering and unique habits into the game, adding to the variation of gameplay.
 
Maximus found them somewhere on the internet.

In any case: We should decide what would be best gameplay-wise. Do we even need ANY new nations? We've already got six of them. What difference is there between six, 10 or 100 different nations in the game? I think few nations with clear differences between them would be much better than having lots of them that are essentially just the same with the only difference being graphics and names. And then all the nations should be relatively evenly balanced against each other. So all nations should then have equal numbers of islands and towns and their navies should be evenly matched. However, we can also add some differences between nations. The Dutch might be good at trading, the British might have a mighty navy and the French might have better soldiers. That's when things start to really become interesting: when there are actually main differences between all the nations.

Also: Perhaps we could change the nations of the various towns based on the year. So Sao Jorge would be Portugese in the 1600's, but it'd be English later and Eleuthera would become American in the late 1800's or something like that. We'd need to figure out if we can somehow remove the ships of a certain nation from the worldmap after a certain date, so that the Portuguese would leave the Caribbean and the Americans would show up at some point instead.
 
<img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />

As far as I remember my history you have all a very good approach in respect to the stages of historic development in the game.
So I can only back you up in your statements regarding the succession/transformations on the political chart of the game as the era evolves.

My considerations were purely pragmatic in terms of the fact that we have to start somewhere.
From this point of view, and with an intention to also accomodate an international gaming comunity with no particular alegiancies there are some choices that seem more reasonable to me then others.

1. Why my thoughts turned towards Eleuthera for the commencing of the American presence in the game is because this is how it acctually happened, this island in the Bahamas being close to the mainland US, Americans settled down there. Then in the (decades) turmoils previous to, during and finally in the aftermath of the American revolution colonists came to this island by the thousands, thus bringing the mainland American spirit into the Caribbeans. What we have there historically - which doesn't even have to be that accurate - is the first actual community emerging from a geografical area no longer subject to Britain.
And the beauty of it all: intrigues and conflict in the area, which is pure gold for the game in terms of quest potential.
There is a Spanish war close nearby that actually culminates with the Spaniards WINNING and occupying the nearby British colony of New Providence.
So without any farfetched arguments for the sake of the game you have a start with an independent American community with robust simpathy for Britain and a natural adversity for Spain, thus with plenty of challenge for the player wanting to start American, even in the early stages of game development.
Starting in the stable mods, where storyline requires the player not to be repulsive to the English will even be historically correct, offering a playline where the game wouldn't have to slougther the French either, since the imminent enemy would be the Spanish.

2. Any historian will be able to challenge the Portuguese presence in the Carribean ever since the Pope drew the line and stated that everything above Brasil is going to be Spanish... but the game needs the Portuguese so badly that I would be willing to overlook the charts... or distances... in this case, rather then being purely mean and state that we are not playing pirates of the Atlantic Ocean here.
I'd keep the Portuguese in the achipelago even at high argumentative costs, because the game at the current stage benefits a lot from offering the choice of game play with a LoM from a robust neutral nation. And for a certain audience, starting as Portuguese and avoiding the pirates would actually offer the entire "exploring" gameplay experience as in the AoP on a silver plate even when Mom isn't there to help out with explaining the verbiage.

3. There has to be an environment for the neutral Danish traders, which are not strict in observing the restrictions imposed by official governors, but do not emerge as cold bloded pirates either. As a start the very definition af a lair makes sense. In terms of the existing codes having such a settlement on Conceicao would even give a headstart, since we already have random missions going there. Portugal being a trading nation itself makes a credible neighbour. Lineant if not protective, although least of all with an intention to assume ownership and responsability.
The name "Smugglers Lair" would in this respect still be very appropriate for Conceicao.
For the settlement on Turks I would suggest the name "New Tranquebar"
Tranquebar was from 1620 - 1845 a Danish trading colony on the southern coast of India, and the name "New Tranquebar" would suggest the thoughts of the trading captain wanting to do the same business with the "opposite Indies", at a historic point were the political presence does not exist.
The leader of New Tranquebar should be able to give the player a Danish ship, and hereby Danish colours in exchange for the the ship the player already has but no LoM. The leader of "Smugglers Lair" should be able to tutor the player as to how to become a member of their community of free traders, and point the player towards "New Tranquebar".
The player will then enter a gameplay where the relation system should be determined by the deeds performed towards the individual colonies where the Governors at some point can even hunt the player with a coastal group of several ships as in the "smugling codes" while the nation itself will still be neutral.
Forgiveness would then only be given by the governors of the speciffic colonies, as the dialogue line is already in there, and the respective nation as a whole being neutral the "Diplomat" in the taverns won't work.
The "Danish" line will then become at start, the best choice of a challenging game without the player actually becoming a pirate.

<img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
 
about making differences in the nations: France should by no means have superior soldiers than the British. Until Napolean, British troops were quite a bit more disciplined and effective. They should, however, have the best ships without doubt (except for American schooners and big frigates). (I'm just trying to give a little historical flavor to the gameplay choices here)

And Tortuga should be French by history <img src="style_emoticons/<#EMO_DIR#>/bookish.gif" style="vertical-align:middle" emoid=":mm" border="0" alt="bookish.gif" /> , but I understand how you want the gameplay to be better when you are a pirate. And after all, tortuga being a pirate island would certainly live up to the movie the game is based on. What you could do is make all the peoples' names and accents and stuff French, but make the island governed by pirates. <img src="style_emoticons/<#EMO_DIR#>/pirate_plain.gif" style="vertical-align:middle" emoid=":p3" border="0" alt="pirate_plain.gif" />
 
Ahem,

I don't want to whine but since we want to add <i>banners of new nations</i> into the game I must remaind you about <b>TX Converter limitation of Death</b>: all flags visible in game on masts must be in <u>one</u> file, exactly in <u>one</u> line, which maximum width should be no greater than 2048 pixels. That means that the more flags we add the narrower those flags will need to be, which will negatively affect quality. What's more, I need some space there for Different Flag mod.

pirate_kk
 
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