In this thread I will describe the ideal pirate game as per my ideas in story-form as a player might experience it.
Feel free to post comments inbetween and use any of the ideas elsewhere.
Since I know most about the British age of sail world, despite being Dutch myself, I'll pretend the gamer starts out being British.
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<b>GAME OPENING:</b>
As the game opens, you are staying at a lodging in the port of London, but you cannot pay the rent and are thrown out on the street.
It is still early morning and foggy and your first task is to find a way to a future. It is clear that your chances in Britain are remote, so you must find a ship elsewhere.
There are different ways in which you might be able to get onto a ship. You might find someone in port who will take you,
or maybe in the tavern. If it takes too long for you to find a ship, you will be drafted into the service of the Royal Navy.
Whichever route you end up finding, you will be assigned as an officer aboard a ship headed to the Caribbean.
A senior officer will teach you the ropes during the trip to the Caribbean.
If your captain was an old man and you did a good job during the tutorial, he might give his ship to you and retire upon arrival in the Caribbean.
Otherwise, if you're aboard a small ship, you could try taking the ship for yourself, but that would require gaining the sympathy of the crew.
If you were drafted into service by the Royal Navy, getting a ship will be extra-hard, because you can't just commandeer a Royal Navy ship, nor will they just give it to you.
In that case, you would be assigned as acting lieutenant, getting to sail the ship and might join in some large battles early in the game.
However, to get your own ship, you'd have to save up your salary and resign (eg. flee) in some port and get your own ship.
You could also build up your strength and try to cause a mutiny in order to take the ship for yourself.
Alternatively, you could stick with the navy until you're promoted to captain, by which time taking the ship for yourself would be rather easy.
However, it wouldn't make you popular with the British.
<i>Summary:</i>
In short, you would actually get to play how you get your ship, instead of just getting one completely for free.
If you do a good job in getting yourself aboard a small ship, it'll be relatively easy to start for yourself without angering anyone.
If you don't manage this and are drafted into service, it becomes a lot harder to get your own ship, but when you do, you do have a BIG ship.
But you'd also immediately be hated by the British. Unless you decide to go the full legal navy way.
[ More coming later... ]
Feel free to post comments inbetween and use any of the ideas elsewhere.
Since I know most about the British age of sail world, despite being Dutch myself, I'll pretend the gamer starts out being British.
----------------------------------------------------------------------------------------
<b>GAME OPENING:</b>
As the game opens, you are staying at a lodging in the port of London, but you cannot pay the rent and are thrown out on the street.
It is still early morning and foggy and your first task is to find a way to a future. It is clear that your chances in Britain are remote, so you must find a ship elsewhere.
There are different ways in which you might be able to get onto a ship. You might find someone in port who will take you,
or maybe in the tavern. If it takes too long for you to find a ship, you will be drafted into the service of the Royal Navy.
Whichever route you end up finding, you will be assigned as an officer aboard a ship headed to the Caribbean.
A senior officer will teach you the ropes during the trip to the Caribbean.
If your captain was an old man and you did a good job during the tutorial, he might give his ship to you and retire upon arrival in the Caribbean.
Otherwise, if you're aboard a small ship, you could try taking the ship for yourself, but that would require gaining the sympathy of the crew.
If you were drafted into service by the Royal Navy, getting a ship will be extra-hard, because you can't just commandeer a Royal Navy ship, nor will they just give it to you.
In that case, you would be assigned as acting lieutenant, getting to sail the ship and might join in some large battles early in the game.
However, to get your own ship, you'd have to save up your salary and resign (eg. flee) in some port and get your own ship.
You could also build up your strength and try to cause a mutiny in order to take the ship for yourself.
Alternatively, you could stick with the navy until you're promoted to captain, by which time taking the ship for yourself would be rather easy.
However, it wouldn't make you popular with the British.
<i>Summary:</i>
In short, you would actually get to play how you get your ship, instead of just getting one completely for free.
If you do a good job in getting yourself aboard a small ship, it'll be relatively easy to start for yourself without angering anyone.
If you don't manage this and are drafted into service, it becomes a lot harder to get your own ship, but when you do, you do have a BIG ship.
But you'd also immediately be hated by the British. Unless you decide to go the full legal navy way.
[ More coming later... ]