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The arse end of huge ships, is too big?

IncredibleHat

Landlubber
Storm Modder
I've been noticing (for a while now, not recently), that the bigger the ship, the more impossible it is to sail near it.

Like, I just tried to pass a MOW with about the width of it in sea between us, and all of a sudden when I reached the end of the ship, my ship took a sharp jerk and tilt, and I hear crunching and squeaking wood noises from a collision.

I wasn't anywhere near the prick <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />

I've noticed this with the bigger the ship, the more you have to sail WAY WAY FAR AWAY from it to pass them, or you get all tangled up in a odd dance with lots of water between the two of you.

Is this simply the result of poor modding? Or is it some game engine glitch. Its really annoying. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
I don't know why that might be. I never really noticed that, but you're probably right. Not sure what to do about it though. We seem to be unable to modify the collision data on the ship models. <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />
 
Were those models made using the maya plugin, or were they made by exporting with TOOL?

If you could let me know, we can do some testing. I'm still working on my first junk. Have to finish the skin before I can go any further.

But I'm sure that if we can import, then re-export, that SHOULD fix the models if its just a matter of a proper bounding box attached to the model.

Cap'n Drow
 
Which MoW was that? And what boat (ship! Ship! Nautical term <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />) you were sailing in? If those were stock ships, then there's not much anyone can do about it, unfortunately.
 
hmmm ive noticed something VERY strange when firing cannons (in 12.1, havent fought much seabattles in 13 yet). the reticle would only turn red to indicate a "we gonna hit" if i aimed FAR behind the target ship. well in rare circumstances it would require me to aim in front of the target.

but only if it was running perpendicular (?) to me. if it approached me, or moved away from me, it would only change elevation, so i wouldnt, most likely, notice.

i was really puzzled, and i thought, well maybe restarting the game would cure that, but it wouldnt.

anyways. it would fit to the description of borked ship hit boxes.
 
The reticle thing is not entirly accurate and isnt related to the ship box ... see, if you are coming up to a ship sideways, and the ship is more towards your box, than stern, you have to aim the reticle to behind the ship to get it to turn 'red', as that is the direction the ship is in to the game engine.

Its weird, and I noticed it too. Thing is, when firing when it turns 'red' behind the ship, it actually does hit the ship. Funny huh?

As for the ships I noticed it on: huge ships <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

One I know for sure was a "Light Manofwar". I was in a standard "Frigate". But I saw this behavior with other massive ships (not sure their names exactly). I will have to go play again and write down all the big ships I see this happen with. Unfortunately my saved game no longer works so I need to start a new one <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
 
<!--quoteo(post=171412:date=Nov 14 2006, 06:36 AM:name=IncredibleHat)--><div class='quotetop'>QUOTE(IncredibleHat @ Nov 14 2006, 06:36 AM) [snapback]171412[/snapback]</div><div class='quotemain'><!--quotec-->
Its weird, and I noticed it too. Thing is, when firing when it turns 'red' behind the ship, it actually does hit the ship. Funny huh?
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now that is strange. because when it turns red on me, when aiming behind, the cannonballs do just that: hit the water far behind... <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
<!--quoteo(post=171412:date=Nov 14 2006, 03:36 PM:name=IncredibleHat)--><div class='quotetop'>QUOTE(IncredibleHat @ Nov 14 2006, 03:36 PM) [snapback]171412[/snapback]</div><div class='quotemain'><!--quotec-->
One I know for sure was a "Light Manofwar". I was in a standard "Frigate".<!--QuoteEnd--></div><!--QuoteEEnd-->

Light ManofWar, huh? It's the one from AoP. I've tested it briefly, and it does seem that there's something wrong with the collision data - some ships can actually swim into the hull, while other "collide" without touching it.
 
Found another. I was in a standard frigate (the third one in the french fleet to be exact), and I sailed to a french 'MOW MM' (100gun).

Bump city. It actually made it extremely difficult to board the frigger.

Shot one shows when I was sailing up to the surrendered ship and it first 'bumped' me away. Shot 2 is an odd angle I was able to sail in real close, but when I past the bow and reached the side, my ship did a serious jink and twist and slide outwards. Really messy.

<a href="http://swankyplace.com/forumimgs/potc_mowmm1.jpg" target="_blank">http://swankyplace.com/forumimgs/potc_mowmm1.jpg</a>
<a href="http://swankyplace.com/forumimgs/potc_mowmm2.jpg" target="_blank">http://swankyplace.com/forumimgs/potc_mowmm2.jpg</a>
 
So are the problem models ones that were edited using TOOL or re-exported using the maya plugin?

Cap'n Drow
 
hmm strange. Is it a problem in general all over the model or just certain sides(like stern/aft etc)? I ask because when leaving oxbay during the french siege i had a worringly small gap to pass infront of the lead French ship(a MOW i think?) and a british schooner that had just(wisely) surrenderd infront of the French ship.

I got through the gap(probably about twice the width of my ship(a Cutter) with no problems, but you do worry about booms getting interlocked etc.

So just to make that clear i passed right under the nose of the lead french ship in the escape french siege part of the game and didnt seem to hit anything.
 
I've not seen too much issues with the french lead "Battleship" (which is a stock ship).

The ones I've had the worst trouble with, are these MASSIVE ones... the ones that look so fat, they are about to explode at the ribs.

For this particular MOW MM I tried to sail around, it was both sides that were really 'bumpy', and it always seemed like my ships would "bump" on the "down wave"... like it was bottoming out on rocks or something near the ship (yet you can clearly see we were in open water).

The bow wasnt bad at all, I was able to sail in as you see.
 
<!--quoteo(post=171510:date=Nov 15 2006, 05:35 AM:name=Cap'n_Drow)--><div class='quotetop'>QUOTE(Cap'n_Drow @ Nov 15 2006, 05:35 AM) [snapback]171510[/snapback]</div><div class='quotemain'><!--quotec-->
So are the problem models ones that were edited using TOOL or re-exported using the maya plugin?

Cap'n Drow
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i dont know if we're sure? <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> help moddlers!!! we need guidence!! it does sound reasonable though.


<!--quoteo(post=171510:date=Nov 15 2006, 05:35 AM:name=hat)--><div class='quotetop'>QUOTE(hat @ Nov 15 2006, 05:35 AM) [snapback]171510[/snapback]</div><div class='quotemain'><!--quotec-->

The ones I've had the worst trouble with, are these MASSIVE ones... the ones that look so fat, they are about to explode at the ribs.<!--QuoteEnd--></div><!--QuoteEEnd-->

Hey fat boats are people too! ...well obviously not exactly....but you know what i mean. personaly i love any ship fat or slim, if its made of wood(and its sails work <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> ) its a friend of mine <img src="style_emoticons/<#EMO_DIR#>/sailr.gif" style="vertical-align:middle" emoid=":sail" border="0" alt="sailr.gif" />
 
<!--quoteo(post=171572:date=Nov 15 2006, 09:21 AM:name=IncredibleHat)--><div class='quotetop'>QUOTE(IncredibleHat @ Nov 15 2006, 09:21 AM) [snapback]171572[/snapback]</div><div class='quotemain'><!--quotec-->
I've not seen too much issues with the french lead "Battleship" (which is a stock ship).

The ones I've had the worst trouble with, are these MASSIVE ones... the ones that look so fat, they are about to explode at the ribs.

For this particular MOW MM I tried to sail around, it was both sides that were really 'bumpy', and it always seemed like my ships would "bump" on the "down wave"... like it was bottoming out on rocks or something near the ship (yet you can clearly see we were in open water).
...<!--QuoteEnd--></div><!--QuoteEEnd-->

Muddy Monkey should be asked about the MoW MM but I believe it is a re-skinned "stock" MoW.
The problem may just be with all the MoWs.
 
Well, I'd like to see us get this fixed if we can. If its something that happened by working on the models with TOOL, that should be easy enough to fix by reimporting it to Maya, then export it to .gm format from there. I'm still practicing with the tool.

Having a hella time getting my ship skinned right. But at least I'm beginning to understand how the plugin works.

Cap'n Drow
 
What, are you insinuating that Akella may have made a MISTAKE?! O M G unheader of !!!!

<img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
 
<!--quoteo(post=171666:date=Nov 15 2006, 08:18 PM:name=Cap'n_Drow)--><div class='quotetop'>QUOTE(Cap'n_Drow @ Nov 15 2006, 08:18 PM) [snapback]171666[/snapback]</div><div class='quotemain'><!--quotec-->
......

Having a hella time getting my ship skinned right. But at least I'm beginning to understand how the plugin works.

Cap'n Drow
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<img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> looking forward to your work - and its going to be so usefull to have someone with the right software, you realise i'm going to pester you for lots of things eventualy right? <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

At some point it might well be worth putting all the ships through your Maya!!! <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
Thats kind of exactly what I was thinking myself, Bart. **grins** I just need to have the skinning tools solidly figured out and I'll be good to go.

Cap'n Drow
 
<!--quoteo(post=171666:date=Nov 15 2006, 02:18 PM:name=Cap'n_Drow)--><div class='quotetop'>QUOTE(Cap'n_Drow @ Nov 15 2006, 02:18 PM) [snapback]171666[/snapback]</div><div class='quotemain'><!--quotec-->
Well, I'd like to see us get this fixed if we can. If its something that happened by working on the models with TOOL, that should be easy enough to fix by reimporting it to Maya, then export it to .gm format from there. ...<!--QuoteEnd--></div><!--QuoteEEnd-->

Pure re-skinning doesn't use the Tool at all.
Cross your fingers, but I think it might just be a problem with the Akella-made models.
 
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