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    Maelstrom New Horizons


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Tales of Jack Sparrow

<!--quoteo(post=315242:date=Apr 23 2009, 08:13 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Apr 23 2009, 08:13 AM) <a href="index.php?act=findpost&pid=315242"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think those issues had better be posted on the <a href="http://forum.piratesahoy.net//index.php?autocom=tracker&showproject=1" target="_blank">bug tracker</a>. They need to be looked into. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->


I'll see about tossing them up on the tracker. In the meanwhile... I took a ship while flying pirate colors. It gave me a boost to the pirate's opinion of me. I managed then to get into tortuga.

Now if I can just get everyone else to stop being so hostile...
 
They remain hostile even when you fly your own colours again? Or Portuguese?
 
Handing over a new-acquired ship at sea to one of my officers is still giving me gray hair. Although I am level 12 and my officer is level 14, the dialog about level 5 is required, is still popping up.

So, I am still buying tartanes in the shipyards and take over another ship in these dinghy's, and switch ships afterwards with my officer. Anybody else troubled by this?
 
Please post that on the <a href="http://forum.piratesahoy.net//index.php?autocom=tracker&showproject=1" target="_blank">bug tracker</a>. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
<!--quoteo(post=315164:date=Apr 22 2009, 12:45 PM:name=Short Jack Gold)--><div class='quotetop'>QUOTE (Short Jack Gold @ Apr 22 2009, 12:45 PM) <a href="index.php?act=findpost&pid=315164"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=315157:date=Apr 22 2009, 12:22 PM:name=nico)--><div class='quotetop'>QUOTE (nico @ Apr 22 2009, 12:22 PM) <a href="index.php?act=findpost&pid=315157"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Truly a beautiful work! Congratulations.
But sin can not continue the storyline of Jack Sparrow.
When Barbossa meeting at the beach in Martinique, the dialogue stops ... nobody knows why?<!--QuoteEnd--></div><!--QuoteEEnd-->I will look at it.

<b>EDIT:</b> Found it (stupid typo <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" /> ) - working on it - will check then post solution.
<!--QuoteEnd--></div><!--QuoteEEnd-->
The fix: In the Barbossa.c dialog file:
<div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-space:pre;overflow:auto'> case "meet_Barbossa_at_lighthouse_3":
if (pchar.quest.Mings_quest_KK == "Barbossa_alternate_text")
{
Dialog.snd = "voice\VIBE\VIBE006";
dialog.text = DLG_TEXT[62];
link.l1 = DLG_TEXT[7];
link.l1.go = "meet_Barbossa_at_lighthouse_7";
}
else
{
Dialog.snd = "voice\VIBE\VIBE006";
dialog.text = DLG_TEXT[62];
link.l1 = DLG_TEXT[63];
link.l1.go = "meet_Barbossa_at_lighthouse_4";
}
break;</div>
The fault was in the link.l1.go lines - both were: "meet_Barbossa_at_lighthouse_3" which of course made a loop.
So just change the first 3 to 7
and the second 3 to 4
and save.

Sorry guys. <img src="style_emoticons/<#EMO_DIR#>/whippa.gif" style="vertical-align:middle" emoid=":whipa" border="0" alt="whippa.gif" /> (have reprimanded myself)
 
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