Meitnerium
Sailor Apprentice
Hello everyone, it's me again,
I'm sure everyone at least swung over 10 swords ingame. Each other experienced that qualities are really wonderful and give a nice handy feeling - Though, do you think that a wooden sword is much stronger than a golden,excellent-smithed,wonder saber like Napoleons (doesn't exist ingame,of course =P)? Oh and Napoleons weapon looks really awesome if you ask me (If you don't believe me,go to <a href="http://xmb.stuffucanuse.com/xmb/viewthread.php?tid=4048" target="_blank">http://xmb.stuffucanuse.com/xmb/viewthread.php?tid=4048</a>)
Anyway. Now to the real topic. I'm trying to tell you that swords,axes,special melee-weapons in current Alpha 9 versions are really confusing and sabotaging the balance system. Have you ever mentioned that you died very quickly because of NPCs with Shamshir weapon of 45-60 DPS? Your wonderful Sovereign Sword may even not be a match for it. And did you know, that you can get Shamshir in the early-levels? Furthermore did you notice that this weapon is EXTREM cheap? >.<
Anyway. I think that some fixed and updates are needed for the weapon system because it confuses the whole combat system,as well as the difference between cheap and expensive weapons. I'm not sure about ranged weapons but I do not really need to say anything bad about them. Strikethrough and Block do not help a lot. I think that DPS is much better than these both stats because your target dies more quickly.
I worried about this disequilibrium and have some ideas now,how to improve it. Lovely Administrators, you can either occupy this or not, because it's just a opinion and I think it would be better so.
Anyway...1st suggestion which is easily managable:
- Change Level Restrictions for weapons and change their DPS so everyone can see that you can access better weapons when you go one level up - Not that you can just get more cash crops from enemies
- Lower their DPS if you want because sometimes it doesn't even take 4 hits till death. But if you make Strikethrough and Block more useful, then this fact wouldn't matter anymore.
2nd suggestion which is a bit complicated:
- Change all weapons and sort them.
e.g.
- Battle Axes: Slow attacks,bad block but high DPS and high strikethrough
- Swords: fast attacks,medium Block,medium strikethrough and bad DPS
- 2-hand swords: slow attacks, no block, high DPS and very high strikethrough
- Halberd: medium attacks, high block, low DPS and medium strikethrough
3nd suggest which is complicated:
- Add new stats for weapons which can be defined as,...
-> ...Strength = DPS,block
-> ...Agility = better dodge and faster movements
-> ...Precision = to-hit chance, strikethrough
-> ...Luck = crit. hit chance
-> ...Constitution = health
-> ...Stamina = speed.attack
That's it for now
Meitnerium (Need a break now)
I'm sure everyone at least swung over 10 swords ingame. Each other experienced that qualities are really wonderful and give a nice handy feeling - Though, do you think that a wooden sword is much stronger than a golden,excellent-smithed,wonder saber like Napoleons (doesn't exist ingame,of course =P)? Oh and Napoleons weapon looks really awesome if you ask me (If you don't believe me,go to <a href="http://xmb.stuffucanuse.com/xmb/viewthread.php?tid=4048" target="_blank">http://xmb.stuffucanuse.com/xmb/viewthread.php?tid=4048</a>)
Anyway. Now to the real topic. I'm trying to tell you that swords,axes,special melee-weapons in current Alpha 9 versions are really confusing and sabotaging the balance system. Have you ever mentioned that you died very quickly because of NPCs with Shamshir weapon of 45-60 DPS? Your wonderful Sovereign Sword may even not be a match for it. And did you know, that you can get Shamshir in the early-levels? Furthermore did you notice that this weapon is EXTREM cheap? >.<
Anyway. I think that some fixed and updates are needed for the weapon system because it confuses the whole combat system,as well as the difference between cheap and expensive weapons. I'm not sure about ranged weapons but I do not really need to say anything bad about them. Strikethrough and Block do not help a lot. I think that DPS is much better than these both stats because your target dies more quickly.
I worried about this disequilibrium and have some ideas now,how to improve it. Lovely Administrators, you can either occupy this or not, because it's just a opinion and I think it would be better so.
Anyway...1st suggestion which is easily managable:
- Change Level Restrictions for weapons and change their DPS so everyone can see that you can access better weapons when you go one level up - Not that you can just get more cash crops from enemies
- Lower their DPS if you want because sometimes it doesn't even take 4 hits till death. But if you make Strikethrough and Block more useful, then this fact wouldn't matter anymore.
2nd suggestion which is a bit complicated:
- Change all weapons and sort them.
e.g.
- Battle Axes: Slow attacks,bad block but high DPS and high strikethrough
- Swords: fast attacks,medium Block,medium strikethrough and bad DPS
- 2-hand swords: slow attacks, no block, high DPS and very high strikethrough
- Halberd: medium attacks, high block, low DPS and medium strikethrough
3nd suggest which is complicated:
- Add new stats for weapons which can be defined as,...
-> ...Strength = DPS,block
-> ...Agility = better dodge and faster movements
-> ...Precision = to-hit chance, strikethrough
-> ...Luck = crit. hit chance
-> ...Constitution = health
-> ...Stamina = speed.attack
That's it for now
Meitnerium (Need a break now)