Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!
Quick links for Beyond New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
- Bug Tracker on Github
Quick links for Maelstrom
- Download the latest version of Maelstrom
- Download the latest version of ERAS II
- Download the latest version of New Horizons on Maelstrom
Quick links for PotC: New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
Thanks to YOUR votes, GOG.com now sells:
- Sea Dogs
- Sea Dogs: Caribbean Tales
- Sea Dogs: City of Abandoned Ships
Vote now to add Pirates of the Caribbean to the list!
Quick links for AoP2: Gentlemen of Fortune 2
- Downloads and info
- ModDB Profile
- Forums Archive
A Pirate Podcast with Interviews
Music, Comedy and all things Pirate!
- Episode Guide - About - Subscribe -
- Twitter - Facebook - iTunes - Android -
- Youtube - Fill the Coffers -
could you tell me which files aren't included yet? Is this only the latest zip file you uploaded? It's only standard storyline right?
Ah, that one will need tweaking for Beta 3.5 because I removed the #define-based item IDs.
Right well it's in case "abording_pirate_06_complete": in quests.reaction.c
GiveItem2Character(pchar, "icollection");
pchar.quest.abording_pirate_06.win_condition.l1 = "Character_Capture";
pchar.quest.abording_pirate_06.win_condition.l1.character = "Pirate Captain 06";
pchar.quest.abording_pirate_06.win_condition.l2 = "SeaEnter"; // <------------- THIS LINE ------------
pchar.quest.abording_pirate_06.win_condition = "abording_pirate_06_complete";
Yes@pedrwyth: It is correct that this line is REMOVED again, right?Code:pchar.quest.abording_pirate_06.win_condition.l1 = "Character_Capture"; pchar.quest.abording_pirate_06.win_condition.l1.character = "Pirate Captain 06"; pchar.quest.abording_pirate_06.win_condition.l2 = "SeaEnter"; // <------------- THIS LINE ------------ pchar.quest.abording_pirate_06.win_condition = "abording_pirate_06_complete";
This is now included in here and should be fully operational: http://www.piratesahoy.net/threads/build-14-beta-3-5-internal-wip-for-testing.24817/
@pedrwyth: Please check the code there to make sure I didn't accidentally miss out on any of your updates.
As far as I know, that is no longer the case because @pedrwyth fixed it.That particular ship has always needed to be sunk, not boarded, just like the last ship in the Battle of Bridgetown needs to be sunk, not boarded.
^ Can anyone confirm that this is indeed fixed in Beta 4?Not too sure if this has been reported but the part in the main story line Get details from the governor when you have to Fight Frigate sailing away from Bridgetown the game goes haywire when trying to capture it, The first time I tried I got as far as fighting the captain of the ship then I was transported to the beech then all the sea and sky was black and I could still hear myself fighting the captain, the second time same thing but this is what showed up also.
Thanks for confirming! Back to fixed.Yes as it says in the above thread I covered the frigate with the idol sailing from Bridgetown with the other "known" cases. That was in July last year so post #65 it went into build 14 3.5 (which never made it public). I doubt if anyone other than me has checked it either then or since in beta 4 but unless the myriad of later changes has had an influence (which I doubt in these cases) it should still be fixed.