Was that in combination with time compression? I'm pretty sure using that has the potential to mess up the physics too.
If indeed you never noticed any such issues on Arcade Game Mode but do on Realistic, perhaps that could be related then.
I wonder if @Hylie Pistof might be willing to switch to Arcade for testing purposes for a short while.
If you know the type of situations that usually cause collision issues, it may not be too hard to replicate these?
If indeed you never noticed any such issues on Arcade Game Mode but do on Realistic, perhaps that could be related then.
I wonder if @Hylie Pistof might be willing to switch to Arcade for testing purposes for a short while.
If you know the type of situations that usually cause collision issues, it may not be too hard to replicate these?