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Strange Bug

Kwitzak

Landlubber
I just bought 900 Silver from oxbay and took it to conciocau ( You know what i mean) and i bought it for 123 and sold it for 312.. now i just lost 270000 gold.. Is this a strange bug in the beginning of the game or is the economy broken..

Cheers

I play Build 13 Final
 
Can you replicate something similar?
Or perhaps it has to do with the fact that the price drops, the more you sell? <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />
 
I did i last night again with other wares.. it has something to do with how much you sell.. so 100 - 200 of each ware and you have no problem but 800-900 and you loose money.. damm..

so back to piracy and sell what you steal and no tradeing.. hehe

<img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
well, smuggling works better. looting and then smuggling it is even more profitable.
 
I think it may be a simple supply & demand principle at work here. It is common to many trading games.

Generally the more volume the lower the price, if you're selling 800 units of whatever you're flooding the market with whatever. By that I mean there is far more whatever than there is demand, and so the price falls. Similarly, if you buy up all the stock of whatever in a certain town the price will rise because the demand is not met. It is a truism in real world finance as well.
 
or it's a bug. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
<!--quoteo(post=279634:date=Sep 28 2008, 06:21 AM:name=Dr. Maturin)--><div class='quotetop'>QUOTE (Dr. Maturin @ Sep 28 2008, 06:21 AM) <a href="index.php?act=findpost&pid=279634"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think it may be a simple supply & demand principle at work here. It is common to many trading games.

Generally the more volume the lower the price, if you're selling 800 units of whatever you're flooding the market with whatever. By that I mean there is far more whatever than there is demand, and so the price falls. Similarly, if you buy up all the stock of whatever in a certain town the price will rise because the demand is not met. It is a truism in real world finance as well.<!--QuoteEnd--></div><!--QuoteEEnd-->

The problem is, Dr. Maturin, that both supply and demand are simulated in games, in real world you bargain and at least have a rough idea why prices rise or drop, in this game in particular you get only the end results, and to be 'real' it would require that other NPC traders to be simulated, not just my party, otherwise it just takes out he immersion which is the purpose of this feature in the first place.

Personally I don't think POTC or AOP should even bother trying to simulate a real world market, static prices would do just fine: because regardless it is too easy to make a million bucks simply by trading, provided one has the patience of doing such boring task, and once you've done that you have basically ruined your game since financial management is out of the game play.

Real game economies do work and could be fun, such as in EVE online or Mount and Blade + Battle of Sicily mod, it is not working in B13 and AOP. I guess what I'm trying to say is: go all the way, or don't bother at all, right now this indeed is a game logic bug/flaw, IMO.
 
I guess the best possible solution on this "bug" would be to update buy/sell prices as the player increases/decreases the amount of whatever he wants to /buysell? This way, he will be able to find the right amount that triggers the right price with the trader...
 
WTF? I'm pretty sure I wrote I reply for this! <img src="style_emoticons/<#EMO_DIR#>/boom.gif" style="vertical-align:middle" emoid=":boom" border="0" alt="boom.gif" />
In any case, I think this might indeed be an economy issue as Dr. Maturin suggests.
Any ideas for improving the in-game economy that we might try for Build 14?
 
<!--quoteo(post=281954:date=Oct 5 2008, 01:31 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Oct 5 2008, 01:31 PM) <a href="index.php?act=findpost&pid=281954"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Any ideas for improving the in-game economy that we might try for Build 14?<!--QuoteEnd--></div><!--QuoteEEnd-->
Huge program...
So many things need to be changed/reworked.
 
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