The changes look ok to me.
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string BOARDERMODEL = "marine";
bool FOOD_ON = false;
I had the idea of switching on the Changing Relations Mod in all Free Play storylines as that mod is just too cool to have to always keep off by default.
Turns out we can use the AddStorylineVar functionality for those settings we'd like to have storyline-dependent.
At the moment, I'm switching this mod on for:
DevlinOpera
JackAubrey
JeanLafitte
LaCroix
Because it doesn't make sense if England and France sign a peace treaty if you're playing through the Standard or Hornblower storylines, for example.Why would anyone NOT have changing relations ON? I have it ON for ALL storylines.
In my storylines, it's important for the story to let the changing relations Off.Why would anyone NOT have changing relations ON? I have it ON for ALL storylines.
This is the way I have it set up now:In my storylines, it's important for the story to let the changing relations Off.
. Changing Nation Relations mod switched on/off depending on storyline by Pieter Boelen
> ON in "Free Play encouraged" storylines: Devlin Opera, Jack Aubrey, La Croix and Jean Lafitte
> OFF in "quest enforced" storylines: Woodes Rogers and Hornblower
The above issue by Hylie's suggests that this may not have been sorted entirely properly just yet...I got my Tartane at the shipyard in Martinique. It was the only ship there. Then at Grenada there was no ships until I repaired mine, the a topsail schooner appeared. But when I went back the next day it was gone. No ships at all. Those are the only ships I have seen in any shipyard.
Tales of a Chevalier, 1690.
Yes, it's okThis is the way I have it set up now:At the moment, I did not add the code to enforce this into your storylines as it is quite easy to ignore the main quest for players and do free play instead.Code:. Changing Nation Relations mod switched on/off depending on storyline by Pieter Boelen > ON in "Free Play encouraged" storylines: Devlin Opera, Jack Aubrey, La Croix and Jean Lafitte > OFF in "quest enforced" storylines: Woodes Rogers and Hornblower
The mod is still off by default, so players have to deliberately switch it on to have it in your storylines. Is that OK with you??
Now it is. So... are we going to want to make use of this in some way?Before we go any further with the US storyline, have you checked yet to see if it's actually possible to start as the US?