<!--quoteo(post=220282:date=Nov 5 2007, 09:44 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Nov 5 2007, 09:44 PM) [snapback]220282[/snapback]</div><div class='quotemain'><!--quotec--><!--quoteo(post=220274:date=Nov 5 2007, 09:26 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Nov 5 2007, 09:26 PM) [snapback]220274[/snapback]</div><div class='quotemain'><!--quotec-->It does smack of "Micro managing"<!--QuoteEnd--></div><!--QuoteEEnd-->Would it still be annoying "micro management" when it is a decision that you have to make only once and then the computer takes care of the rest? So you decide that you want to hire 200 sailors for your ship and auto-hire will hire 200 sailors every time. Only this amount might or might not be good, so if the player is not satisfied with the ship's performance, he can change this set amount. It's basically the captain giving his standing orders. These orders might be good or they might be bad, but they <i>are</i> standing. So you won't have to go through the same motions over and over again. You can just amend your standing orders when you're not satisfied with them anymore.
<!--quoteo(post=220274:date=Nov 5 2007, 09:26 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Nov 5 2007, 09:26 PM) [snapback]220274[/snapback]</div><div class='quotemain'><!--quotec-->For that we have Quarter Masters.<!--QuoteEnd--></div><!--QuoteEEnd-->I would like it if at one point in the game, the player could hire officers to automate some of the tasks he would otherwise have to do himself. Actually, I would like a mod where things like auto hire and auto trade are only available if you have an officer. With a toggle, naturally. But that would simulate actualy giving the officers a REAL job to do.
<!--quoteo(post=220279:date=Nov 5 2007, 09:33 PM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Nov 5 2007, 09:33 PM) [snapback]220279[/snapback]</div><div class='quotemain'><!--quotec-->there should be a recommendation from malcom as to how much crew the player should hire for his ship then with an explanation.<!--QuoteEnd--></div><!--QuoteEEnd-->Indeed. I think it would be fun if the player could actually ask his officers for help on various aspects of managing his ship if he is in doubt about something. Also: For each ship, a default "auto hire" amount should be defined, which is an adequate number, though perhaps not perfect. So if the player does not amend his desired crew amount,t he ship will function and he would be able to play the game without caring about it. However, he could increase the efficiency by experimenting with various amounts and trying to find a better amount. This means that player don't NEED to do the management things, but if they do, they can acchieve better efficiency.
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That is exactly what I have been dreaming of all the time! (well, lots of other stuff too..)